mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-04 17:40:26 +01:00
232b274c55
subgame + mods
99 lines
2.7 KiB
Lua
99 lines
2.7 KiB
Lua
--= Grass
|
|
|
|
-- Override default grass and have it drop Wheat Seeds
|
|
|
|
minetest.register_node(":default:grass_1", {
|
|
description = "Grass",
|
|
drawtype = "plantlike",
|
|
tiles = {"default_grass_1.png"},
|
|
-- use a bigger inventory image
|
|
inventory_image = "default_grass_3.png",
|
|
wield_image = "default_grass_3.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
waving = 1,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
is_ground_content = true,
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{items = {'farming:seed_wheat'},rarity = 5},
|
|
{items = {'default:grass_1'}},
|
|
}
|
|
},
|
|
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
--= Disabled the following random grass placement as it crashes servers when protection nearby...
|
|
-- on_place = function(itemstack, placer, pointed_thing)
|
|
-- -- place a random grass node
|
|
-- local stack = ItemStack("default:grass_"..math.random(1,5))
|
|
-- local ret = minetest.item_place(stack, placer, pointed_thing)
|
|
-- return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
|
|
-- end,
|
|
})
|
|
|
|
-- Override default Jungle Grass and have it drop Cotton Seeds
|
|
|
|
minetest.register_node(":default:junglegrass", {
|
|
description = "Jungle Grass",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.3,
|
|
tiles = {"default_junglegrass.png"},
|
|
inventory_image = "default_junglegrass.png",
|
|
wield_image = "default_junglegrass.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
waving = 1,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
is_ground_content = true,
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{items = {'farming:seed_cotton'},rarity = 8},
|
|
{items = {'default:junglegrass'}},
|
|
}
|
|
},
|
|
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
})
|
|
|
|
-- Define rest of grass for growing
|
|
|
|
for i=2,5 do
|
|
minetest.register_node(":default:grass_"..i, {
|
|
description = "Grass",
|
|
drawtype = "plantlike",
|
|
tiles = {"default_grass_"..i..".png"},
|
|
inventory_image = "default_grass_"..i..".png",
|
|
wield_image = "default_grass_"..i..".png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
waving = 1,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
is_ground_content = true,
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{items = {'farming:seed_wheat'},rarity = 5},
|
|
{items = {'default:grass_1'}},
|
|
}
|
|
},
|
|
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
})
|
|
end |