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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 08:10:38 +01:00
server-nalc/mods/unified_inventory/register.lua
crabman77 a2b7be291f modified unified_inventory to place buttons in 2 rows when +12
modified unified_inventory to hide buttons if player does not have the necessary privileges
modified other mods to adjust with unified_inventory
2015-06-30 16:15:58 +02:00

410 lines
15 KiB
Lua
Executable File

local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function(s) return s end
end
local timers = {}
local HOME_INTERVAL = 30*60
minetest.register_privilege("creative", {
description = "Can use the creative inventory",
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end,
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid"),
show_with = false, --Modif MFF (Crabman 30/06/2015)
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide"),
show_with = false, --Modif MFF (Crabman 30/06/2015)
})
if not unified_inventory.lite_mode then
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
show_with = "interact", --Modif MFF (Crabman 30/06/2015)
action = function(player)
if home.sethome(player:get_player_name()) == true then --modif MFF
minetest.sound_play("dingdong",
{to_player=player:get_player_name(), gain = 1.0})
end
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
show_with = "interact", --Modif MFF (Crabman 30/06/2015)
action = function(player)
if home.tohome(player:get_player_name()) == true then --modif MFF
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
end
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
show_with = "settime", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
end
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
show_with = "settime", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
end
end,
})
end
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
show_with = "creative", --Modif MFF (Crabman 30/06/2015)
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, 'Inventory Cleared!')
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
})
unified_inventory.register_page("craft", {
get_formspec = function(player, formspec)
local player_name = player:get_player_name()
local formspec = "background[0,"..unified_inventory.formspec_y..";8,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..unified_inventory.form_header_y..";Crafting]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..unified_inventory.formspec_y..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..unified_inventory.formspec_y..";3,3;]"
formspec = formspec.."label[7,"..(unified_inventory.formspec_y + 1.5)..";" .. S("Trash:") .. "]"
formspec = formspec.."list[detached:trash;main;7,"..(unified_inventory.formspec_y + 2)..";1,1;]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 1.5)..";" .. S("Refill:") .. "]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(unified_inventory.formspec_y +2)..";1,1;]"
end
return {formspec=formspec}
end,
})
-- stack_image_button(): generate a form button displaying a stack of items
--
-- Normally a simple item_image_button[] is used. If the stack contains
-- more than one item, item_image_button[] doesn't have an option to
-- display an item count in the way that an inventory slot does, so
-- we have to fake it using the label facility.
--
-- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be
-- treated as if that item had been specified directly.
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local show_is_group = false
local displayitem = name
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = unified_inventory.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .")
if label == "\n\n ." then label = "" end
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
x, y, w, h,
minetest.formspec_escape(displayitem),
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
label)
end
local recipe_text = {
recipe = "Recipe",
usage = "Usage",
}
local no_recipe_text = {
recipe = "No recipes",
usage = "No usages",
}
local role_text = {
recipe = "Result",
usage = "Ingredient",
}
local other_dir = {
recipe = "usage",
usage = "recipe",
}
unified_inventory.register_page("craftguide", {
get_formspec = function(player)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local formspec = ""
formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..unified_inventory.form_header_y..";" .. S("Crafting Guide") .. "]"
formspec = formspec.."listcolors[#00000000;#00000000]"
local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end
local dir = unified_inventory.current_craft_direction[player_name]
local rdir
if dir == "recipe" then rdir = "usage" end
if dir == "usage" then rdir = "recipe" end
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local alternates, craft
if crafts ~= nil and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
formspec = formspec.."background[0.5,"..(unified_inventory.formspec_y + 0.2)..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..unified_inventory.craft_result_x..","..unified_inventory.craft_result_y
..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
formspec = formspec..stack_image_button(0, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
.. rdir .. "_", ItemStack(item_name))
if not craft then
formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 2.35)..";"
..minetest.formspec_escape(no_recipe_text[dir]).."]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
formspec = formspec.."image["..no_pos..","..unified_inventory.formspec_y..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
..other_dir[dir].."_", ItemStack(item_name))
if player_privs.give == true then
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 2.10)..";" .. S("Give me:") .. "]"
.."button[0, "..(unified_inventory.formspec_y + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(unified_inventory.formspec_y + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(unified_inventory.formspec_y + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end
return {formspec = formspec}
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then
formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(unified_inventory.formspec_y + 0.05),0.5,0.5,craft_type.icon)
end
formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 1)..";" .. minetest.formspec_escape(craft_type.description).."]"
formspec = formspec..stack_image_button(6.5, unified_inventory.formspec_y, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = 1.5 + (3 - display_size.width)
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
if craft and x <= craft_width then
item = craft.items[(y-1) * craft_width + x]
end
if item then
formspec = formspec..stack_image_button(
xoffset + x, unified_inventory.formspec_y - 1 + y, 1.1, 1.1,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
formspec = formspec.."image_button["
..tostring(xoffset + x)..","..tostring(unified_inventory.formspec_y - 1 + y)
..";1,1;ui_blank_image.png;;]"
end
end
end
if craft_type.uses_crafting_grid then
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 0.9)..";" .. S("To craft grid:") .. "]"
.."button[0, "..(unified_inventory.formspec_y + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,"..(unified_inventory.formspec_y + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(unified_inventory.formspec_y + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
end
if player_privs.give then
formspec = formspec.."label[0,"..(unified_inventory.formspec_y + 2.1)..";" .. S("Give me:") .. "]"
.."button[0, "..(unified_inventory.formspec_y + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(unified_inventory.formspec_y + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(unified_inventory.formspec_y + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 1.6)..";"..recipe_text[dir].." "
..tostring(alternate).." of "
..tostring(alternates).."]"
.."button[5.5,"..(unified_inventory.formspec_y + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
end
return {formspec = formspec}
end,
})
local function craftguide_giveme(player, formname, fields)
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_giveme_(.*)")
if amount then break end
end
if not amount then return end
amount = tonumber(amount)
if amount == 0 then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
player_inv:add_item("main", {name = output, count = amount})
end
local function craftguide_craft(player, formname, fields)
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_craft_(.*)")
if amount then break end
end
if not amount then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
if (not crafts) or (#crafts == 0) then return end
local alternate = unified_inventory.alternate[player_name]
local craft = crafts[alternate]
if craft.width > 3 then return end
local needed = craft.items
local craft_list = player_inv:get_list("craft")
local width = craft.width
if width == 0 then
-- Shapeless recipe
width = 3
end
if amount == "max" then
amount = 99 -- Arbitrary; need better way to do this.
else
amount = tonumber(amount)
end
for iter = 1, amount do
local index = 1
for y = 1, 3 do
for x = 1, width do
local needed_item = needed[index]
if needed_item then
local craft_index = ((y - 1) * 3) + x
local craft_item = craft_list[craft_index]
if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
local itemname = craft_item and craft_item:get_name() or needed_item
local needed_stack = ItemStack(needed_item)
if player_inv:contains_item("main", needed_stack) then
local count = (craft_item and craft_item:get_count() or 0) + 1
if count <= needed_stack:get_definition().stack_max then
local stack = ItemStack({name=needed_item, count=count})
craft_list[craft_index] = stack
player_inv:remove_item("main", needed_stack)
end
end
end
end
index = index + 1
end
end
end
player_inv:set_list("craft", craft_list)
unified_inventory.set_inventory_formspec(player, "craft")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
for k, v in pairs(fields) do
if k:match("craftguide_craft_") then
craftguide_craft(player, formname, fields)
break
elseif k:match("craftguide_giveme_") then
craftguide_giveme(player, formname, fields)
break
end
end
end)