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https://github.com/sys4-fr/server-nalc.git
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743507564f
- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class) - Added wizard class' skeleton for later - Fixed a few bugs in nodes, inventory and api - Splitted tick function to bury items in two - Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function). The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc) - Fixed itemname of admin shield to reserve it properly - Return graveyard inventory if it already exists. Do not create it every two seconds |
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mff_core | ||
mff_introspect | ||
mff_pclasses | ||
mff_quests | ||
modpack.txt | ||
README.md |
- MFF-specific mods folder
** Code convention
All MFF mods must be in the mff
global table, and thus shall depend on the mff_core mod first defining it.
The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.