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server-nalc/mods/mff/mff_pclasses/hunter.lua

62 lines
3.0 KiB
Lua
Executable File

------------------
-- Hunter class --
------------------
--
-- See https://github.com/Ombridride/minetest-minetestforfun-server/issues/114
--
pclasses.api.register_class("hunter", {
on_assigned = function(pname, inform)
if inform then
minetest.chat_send_player(pname, "You are now a hunter")
minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1})
end
local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
if reinforced then
sprint.increase_maxstamina(pname, 40)
else
sprint.increase_maxstamina(pname, 30)
end
minetest.log("action", "[PClasses] Player " .. pname .. " become a hunter")
end,
on_unassigned = function(pname)
sprint.set_default_maxstamina(pname)
end,
switch_params = {
color = {r = 30, g = 170, b = 00},
tile = "default_wood.png",
holo_item = "throwing:bow_minotaur_horn_improved"
},
informations = "Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness. " ..
"Being a hunter, you're in the only class which member can use new and exclusive ranged weapons, like spears, " ..
"arbalests and bows. Your stamina is increased to 40, you're a sport person, able to sprint for a long " ..
"time, which is found to be useful when you hunt down animals and mobs who can't run faster than you " ..
"walk.. and even more when you need to cowardly run away... anyway. The point is, being a hunter is " ..
"great, since you can access new and exclusive weapons, and leather armors, crafted from leather. " ..
"Obviously.. Those clothes are pretty strong, and will protect you more than wooden " ..
"pieces (at least the reinforced one), with the satation consumption of wearing nothing.\n" ..
"If you want to risk it and become a hunter, you should look for a green pedestal with a bow so fancy over it " ..
"that you can already tell that we're gonna make you use loads of ores for it. (actually you need to fight a " ..
"super strong mob, but it's just details...)"
})
pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn")
pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_loaded")
pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_improved")
pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_improved_loaded")
pclasses.api.reserve_item("hunter", "throwing:arrow_mithril")
pclasses.api.reserve_item("hunter", "throwing:arbalest_auto")
pclasses.api.reserve_item("hunter", "throwing:arbalest_auto_loaded")
pclasses.api.reserve_item("hunter", "spears:spear_stone")
pclasses.api.reserve_item("hunter", "spears:spear_steel")
pclasses.api.reserve_item("hunter", "spears:spear_obsidian")
pclasses.api.reserve_item("hunter", "spears:spear_diamond")
pclasses.api.reserve_item("hunter", "spears:spear_mithril")
for _, i in pairs({"helmet", "chestplate", "boots", "leggings"}) do
pclasses.api.reserve_item("hunter", "3d_armor:" .. i .. "_hardenedleather")
pclasses.api.reserve_item("hunter", "3d_armor:" .. i .. "_reinforcedleather")
end