mirror of
https://github.com/sys4-fr/server-nalc.git
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4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
128 lines
3.6 KiB
Lua
Executable File
128 lines
3.6 KiB
Lua
Executable File
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-- Sheep by PilzAdam
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mobs:register_mob("mobs:sheep", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- not aggressive
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passive = true,
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-- health & armor
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hp_min = 10, hp_max = 15, armor = 200,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_sheep.x",
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drawtype = "front",
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textures = {
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{"mobs_sheep.png"},
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=1,y=1},
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-- specific texture and mesh for gotten
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gotten_texture = {"mobs_sheep_shaved.png"},
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gotten_mesh = "mobs_sheep_shaved.x",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sheep",
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},
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-- speed and jump
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walk_velocity = 1,
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jump = true,
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-- drops raw meat when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 2, max = 3},
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{name = "wool:white",
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chance = 1, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 80,
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walk_start = 81, walk_end = 100,
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},
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-- follows wheat
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follow = "farming:wheat",
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view_range = 8,
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-- replace grass/wheat with air (eat)
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replace_rate = 50,
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replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
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replace_with = "air",
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-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "farming:wheat" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.child == true then
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self.hornytimer = self.hornytimer + 10
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end
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if self.food >= 8 then
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self.food = 0
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if self.child == false then self.horny = true end
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self.gotten = false -- can be shaved again
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self.tamed = true
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self.object:set_properties({
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textures = {"mobs_sheep.png"},
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mesh = "mobs_sheep.x",
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})
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minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
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end
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return
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end
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-- need shears to get wool from sheep
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local inv = clicker:get_inventory()
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if inv and item:get_name() == "mobs:shears" and not self.gotten and self.child == false then
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self.gotten = true -- shaved
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if minetest.registered_items["wool:white"] then
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3)))
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if obj then
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obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
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end
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item:add_wear(65535/100)
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clicker:set_wielded_item(item)
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end
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self.object:set_properties({
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textures = {"mobs_sheep_shaved.png"},
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mesh = "mobs_sheep_shaved.x",
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})
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end
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end,
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})
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-- spawn on default;green grass between 20 and 8 light, 1 in 9000 chance, 1 sheep in area up to 31000 in height
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mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)
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-- shears tool (right click sheep to shear)
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minetest.register_tool("mobs:shears", {
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description = "Steel Shears (right-click sheep to shear)",
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inventory_image = "mobs_shears.png",
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tool_capabilities = {
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full_punch_interval = 1,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=0},
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}
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})
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minetest.register_craft({
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output = 'mobs:shears',
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recipe = {
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{'', 'default:steel_ingot', ''},
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{'', 'group:stick', 'default:steel_ingot'},
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}
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})
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