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server-nalc/mods/areas/api.lua
crabman77 cd118a669d fix issue https://github.com/MinetestForFun/server-minetestforfun/issues/432
place farming:trellis, farming:beanpole in area openfarming and improve
fix farming:trellis/farming:beanpole check if protected
2016-05-05 15:25:08 +02:00

175 lines
5.2 KiB
Lua
Executable File

--plants to place in openfarming
local plants = { ["farming:blueberries"]="air", ["farming:carrot"]="air", ["farming:coffee_beans"]="air", ["farming:corn"]="air", ["farming:cucumber"]="air",
["farming:melon_slice"]="air", ["farming:potato"]="air", ["farming:pumpkin_slice"]="air", ["farming:raspberries"]="air", ["farming:rhubarb"]="air",
["farming:tomato"]="air", ["farming:seed_cotton"]="air", ["farming:seed_wheat"]="air",["default:papyrus"]="air", ["farming:trellis"]="air",
["farming:grapes"]="farming:trellis", ["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
}
-- Returns a list of areas that include the provided position
function areas:getAreasAtPos(pos)
local a = {}
local px, py, pz = pos.x, pos.y, pos.z
if self.store then
local areas = self.store:get_areas_for_pos(pos, false, true)
for store_id, store_area in pairs(areas) do
local id = tonumber(store_area.data)
a[id] = self.areas[id]
end
else
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if px >= ap1.x and px <= ap2.x and
py >= ap1.y and py <= ap2.y and
pz >= ap1.z and pz <= ap2.z then
a[id] = area
end
end
end
return a
end
function areas:getAreasForArea(pos1, pos2)
local res = {}
if self.store then
local areas = self.store:get_areas_in_area(pos1,
pos2, true, false, true)
for store_id, store_area in pairs(areas) do
local id = tonumber(store_area.data)
res[id] = self.areas[id]
end
else
for id, area in pairs(self.areas) do
local p1, p2 = area.pos1, area.pos2
if (p1.x <= pos2.x and p2.x >= pos1.x) and
(p1.y <= pos2.y and p2.y >= pos1.y) and
(p1.z <= pos2.z and p2.z >= pos1.z) then
-- Found an intersecting area.
res[id] = area
end
end
end
return res
end
-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if minetest.check_player_privs(name, self.adminPrivs) then
return true
end
local owned = false
if pos == nil then return not owned end -- pour éviter crash avec nénuphar
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
elseif area.openfarming then
-- if area is openfarming
local node = minetest.get_node(pos).name
if not minetest.registered_nodes[node] then return false end
local player = minetest.get_player_by_name(name)
if not player then return false end
local wstack = player:get_wielded_item():get_name()
if wstack == "" then wstack = "hand" end
--on_dig
if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
return true
end
--on_place
if plants[wstack] ~= nil and plants[wstack] == node then
return true
end
owned = true
else
owned = true
end
end
return not owned
end
-- Returns a table (list) of all players that own an area
function areas:getNodeOwners(pos)
local owners = {}
for _, area in pairs(self:getAreasAtPos(pos)) do
table.insert(owners, area.owner)
end
return owners
end
--- Checks if the area intersects with an area that the player can't interact in.
-- Note that this fails and returns false when the specified area is fully
-- owned by the player, but with multiple protection zones, none of which
-- cover the entire checked area.
-- @param name (optional) player name. If not specified checks for any intersecting areas.
-- @param allow_open Whether open areas should be counted as is they didn't exist.
-- @return Boolean indicating whether the player can interact in that area.
-- @return Un-owned intersecting area id, if found.
function areas:canInteractInArea(pos1, pos2, name, allow_open)
if name and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
areas:sortPos(pos1, pos2)
local areas = self:getAreasForArea(pos1, pos2)
for id, area in pairs(areas) do
-- First check for a fully enclosing owned area.
-- A little optimization: isAreaOwner isn't necessary
-- here since we're iterating through all relevant areas.
if area.owner == name and
self:isSubarea(pos1, pos2, id) then
return true
end
-- Then check for intersecting (non-owned) areas.
-- Return if the area is closed or open areas aren't
-- allowed, and the area isn't owned.
if (not allow_open or not area.open) and
(not name or not self:isAreaOwner(id, name)) then
return false, id
end
end
return true
end
function areas:canMakeArea(pos1, pos2, name) --MFF crabman(25/02/2016) fix areas in areas
if name and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
areas:sortPos(pos1, pos2)
local id_areas_intersect = {}
local areas = self:getAreasForArea(pos1, pos2)
if not areas then return true end
for id, area in pairs(areas) do
if area.owner == name and self:isSubarea(pos1, pos2, id) then
return true
end
if not area.open and not self:isAreaOwner(id, name) then
table.insert(id_areas_intersect, id)
end
end
if #id_areas_intersect > 0 then
return false, id_areas_intersect[1]
end
return true
end
--MFF crabman(5/03/2016 ) return special area pos if a spawn is set.
--1 party (2 party in beds mod)
function areas:getSpawn(pos)
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.spawn and area.spawn.x then
return area.spawn
end
end
return nil
end