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server-nalc/mods/plantlife_modpack/woodsoils/generating.lua
Ombridride ef8497f9b2 Update home decor and plantlife
more mesh on homedecor, and important performance upgrade for plantlife
2015-03-02 21:55:02 +01:00

153 lines
4.5 KiB
Lua
Executable File

-- generating of forest soils
local RaDiuS = {
-- WE1 NS1 WE2 NS2 WE3 NS3
{-1,-2, -2,-2, -2,-3},
{ 0,-2, -3,-1, -3,-2},
{ 1,-2, -3, 0, -4,-1},
{-2,-1, -3, 1, -4, 0},
{-1,-1, -2, 2, -4, 1},
{ 0,-1, -1, 3, -3, 2},
{ 1,-1, 0, 3, -2, 3},
{ 2,-1, 1, 3, -1, 4},
{-2, 0, 2, 2, 0, 4},
{-1, 0, 3, 1, 1, 4},
{ 0, 0, 3, 0, 2, 3},
{ 1, 0, 3,-1, 3, 2},
{ 2, 0, 2,-2, 4, 1},
{-2, 1, 1,-3, 4, 0},
{-1, 1, 0,-3, 4,-1},
{ 0, 1, -1,-3, 3,-2},
{ 1, 1, 0, 0, 2,-3},
{ 2, 1, 0, 0, 1,-4},
{-1, 2, 0, 0, 0,-4},
{ 0, 2, 0, 0, -1,-4},
{ 1, 2, 0, 0, 0, 0},
}
-- e = + , n = +
abstract_woodsoils.place_soil = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name, "soil") > 0
or minetest.get_item_group(minetest.get_node({x=pos.x,y=pos.y-2,z=pos.z}).name, "soil") > 0 then
for i in pairs(RaDiuS) do
local WE1 = RaDiuS[i][1]
local NS1 = RaDiuS[i][2]
local WE2 = RaDiuS[i][3]
local NS2 = RaDiuS[i][4]
local WE3 = RaDiuS[i][5]
local NS3 = RaDiuS[i][6]
local radius_1a = {x=pos.x+WE1,y=pos.y-1,z=pos.z+NS1}
local radius_1b = {x=pos.x+WE1,y=pos.y-2,z=pos.z+NS1}
local radius_2a = {x=pos.x+WE2,y=pos.y-1,z=pos.z+NS2}
local radius_2b = {x=pos.x+WE2,y=pos.y-2,z=pos.z+NS2}
local radius_3a = {x=pos.x+WE3,y=pos.y-1,z=pos.z+NS3}
local radius_3b = {x=pos.x+WE3,y=pos.y-2,z=pos.z+NS3}
--local node_1a = minetest.get_node(radius_1a)
--local node_1b = minetest.get_node(radius_1b)
local node_2a = minetest.get_node(radius_2a)
local node_2b = minetest.get_node(radius_2b)
local node_3a = minetest.get_node(radius_3a)
local node_3b = minetest.get_node(radius_3b)
-- Dirt with Leaves 1
if minetest.get_item_group(minetest.get_node(radius_1a).name, "soil") > 0 then
minetest.set_node(radius_1a, {name="woodsoils:dirt_with_leaves_1"})
end
if minetest.get_item_group(minetest.get_node(radius_1b).name, "soil") > 0 then
minetest.set_node(radius_1b, {name="woodsoils:dirt_with_leaves_1"})
end
-- Grass with Leaves 2
if string.find(node_2a.name, "dirt_with_grass") then
minetest.set_node(radius_2a, {name="woodsoils:grass_with_leaves_2"})
end
if string.find(node_2b.name, "dirt_with_grass") then
minetest.set_node(radius_2b, {name="woodsoils:grass_with_leaves_2"})
end
-- Grass with Leaves 1
if string.find(node_3a.name, "dirt_with_grass") then
minetest.set_node(radius_3a, {name="woodsoils:grass_with_leaves_1"})
end
if string.find(node_3b.name, "dirt_with_grass") then
minetest.set_node(radius_3b, {name="woodsoils:grass_with_leaves_1"})
end
end
end
end
plantslib:register_generate_plant({
surface = {
"group:tree",
"ferns:fern_03",
"ferns:fern_02",
"ferns:fern_01"
},
max_count = 1000,
rarity = 1,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"},
near_nodes_size = 5,
near_nodes_vertical = 1,
near_nodes_count = 4,
plantlife_limit = -1,
check_air = false,
},
"abstract_woodsoils.place_soil"
)
plantslib:register_generate_plant({
surface = {
"moretrees:apple_tree_sapling_ongen",
"moretrees:beech_sapling_ongen",
"moretrees:birch_sapling_ongen",
"moretrees:fir_sapling_ongen",
"moretrees:jungletree_sapling_ongen",
"moretrees:oak_sapling_ongen",
"moretrees:palm_sapling_ongen",
"moretrees:pine_sapling_ongen",
"moretrees:rubber_tree_sapling_ongen",
"moretrees:sequoia_sapling_ongen",
"moretrees:spruce_sapling_ongen",
"moretrees:willow_sapling_ongen"
},
max_count = 1000,
rarity = 2,
min_elevation = 1,
max_elevation = 40,
plantlife_limit = -0.9,
check_air = false,
},
"abstract_woodsoils.place_soil"
)
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {
"woodsoils:dirt_with_leaves_1",
"woodsoils:dirt_with_leaves_2",
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2"
},
interval = 50,
chance = 20,
action = function(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if string.find(name, "_with_leaves_") then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:papyrus"})
end
end
end
end,
})