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server-nalc/mods/pmobs/ninja.lua

124 lines
2.9 KiB
Lua

-- Ninja
mobs:register_mob("pmobs:ninja", {
-- animal, monster, npc
type = "monster",
-- aggressive, shoots shuriken
passive = false,
damage = 3,
attack_type = "shoot",
shoot_interval = .5,
arrow = "pmobs:shuriken",
shoot_offset = 2,
attacks_monsters = true,
-- health & armor
hp_min = 10, hp_max = 20, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_ninja.png"},
},
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops shuriken when dead
drops = {
{name = "mobs:shuriken",
chance = 1, min = 1, max = 5},
},
-- damaged by
water_damage = 0,
lava_damage = 2,
light_damage = 0,
fall_damage = 0,
view_range = 15,
-- model animation
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
})
-- ninja spawn on top of trees
mobs:register_spawn("pmobs:ninja", {"default:leaves"}, 5, 0, 10000, 1, 31000)
mobs:register_egg("pmobs:ninja", "Ninja", "default_leaves.png", 1)
mobs:register_arrow("pmobs:shuriken", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_shuriken.png"},
velocity = 6,
drop = true,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=3},
}, 0)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=3},
}, 0)
end,
hit_node = function(self, pos, node)
end,
})
-- shuriken throwing item
local shuriken_GRAVITY=9
local shuriken_VELOCITY=19
--Shoot shuriken
local mobs_shoot_shuriken=function (item, player, pointed_thing)
local playerpos=player:getpos()
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:shuriken")
local dir=player:get_look_dir()
obj:get_luaentity().velocity = shuriken_VELOCITY -- needed for api internal timing
obj:setvelocity({x=dir.x*shuriken_VELOCITY, y=dir.y*shuriken_VELOCITY, z=dir.z*shuriken_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-shuriken_GRAVITY, z=dir.z*-3})
item:take_item()
return item
end
-- shuriken item
minetest.register_craftitem("pmobs:shuriken", {
description = "Shuriken",
inventory_image = "mobs_shuriken.png",
on_use = function(item, player)
if mobs_shoot_shuriken(item, player, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
item:add_wear(65535/50)
end
end
return item
end,
})
-- recipe
minetest.register_craft({
output = "pmobs:shuriken 16",
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
}
})