mirror of
https://github.com/sys4-fr/server-nalc.git
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crabman77
74e7f5ca44
add pole perfect deco cp textures pole_deco to pole_perfect_deco (simple fix, new textures must will be created) fix missing variable BooTSWear in bobber_shark.lua reindent code
249 lines
11 KiB
Lua
249 lines
11 KiB
Lua
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-- Fishing - Mossmanikin's version - Bobber Shark 0.0.6
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-- License (code & textures): WTFPL
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-----------------------------------------------------------------------------------------------
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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local PoLeWeaR = (65535/(30-(math.random(15, 29))))
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local BooTSWear = (2000*(math.random(20, 29)))
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-- Here's what you can catch if you use a fish as bait
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local CaTCH_BiG = {
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-- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120)
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{"fishing", "shark", 0, "a small Shark.", false, 1, 55}, -- 1 début
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{"fishing", "pike", 0, "a Northern Pike.", false, 56, 55}, -- 110
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{"3d_armor", "helmet_diamond", BooTSWear, "a very old Helmet.", true, 111, 2}, -- 112
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{"shields", "shield_enhanced_cactus", BooTSWear, "a very old Shield.", true, 113, 2}, -- 114
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{"shields", "shield_enhanced_cactus", BooTSWear, "a very old Shield.", true, 115, 1}, -- 115
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{"default", "sword_bronze", BooTSWear, "a very old Sword.", true, 116, 1}, -- 116
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{"default", "sword_mese", BooTSWear, "a very old Sword.", true, 117, 1}, -- 117
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{"default", "sword_nyan", BooTSWear, "a very old Sword.", true, 118, 1}, -- 118
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{"maptools", "gold_coin", 0, "a Gold Coin.", true, 119, 1}, -- 119
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{"default", "diamondblock", 0, "a Diamond Block.", true, 120, 1}, -- 120
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{"default", "nyancat", 0, "a Nyan Cat.", true, 121, 1}, -- 121
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-- nom mod nom item durabilité message dans le chat 106/120 de chance -- fin 121
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-- de l'objet de récupérer le worm
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}
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local PLaNTS = {
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-- MoD* iTeM MeSSaGe ("You caught "..)
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{"flowers", "waterlily", "a Waterlily." },
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{"flowers", "waterlily_225", "a Waterlily." },
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{"flowers", "waterlily_45", "a Waterlily." },
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{"flowers", "waterlily_675", "a Waterlily." },
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{"flowers", "waterlily_s1", "a Waterlily." },
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{"flowers", "waterlily_s2", "a Waterlily." },
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{"flowers", "waterlily_s3", "a Waterlily." },
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{"flowers", "waterlily_s4", "a Waterlily." },
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{"flowers", "seaweed", "some Seaweed."},
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{"flowers", "seaweed_2", "some Seaweed."},
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{"flowers", "seaweed_3", "some Seaweed."},
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{"flowers", "seaweed_4", "some Seaweed."},
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{"trunks", "twig_1", "a Twig." },
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{"trunks", "twig_2", "a Twig." },
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{"trunks", "twig_3", "a Twig." },
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{"trunks", "twig_4", "a Twig." },
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{"trunks", "twig_5", "a Twig." },
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{"trunks", "twig_7", "a Twig." },
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{"trunks", "twig_8", "a Twig." },
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{"trunks", "twig_9", "a Twig." },
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{"trunks", "twig_10", "a Twig." },
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{"trunks", "twig_11", "a Twig." },
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{"trunks", "twig_12", "a Twig." },
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{"trunks", "twig_13", "a Twig." },
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}
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-- *as used in the node name
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local FISHING_BOBBER_ENTITY_SHARK={
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hp_max = 605,
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water_damage = 1,
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physical = true,
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timer = 0,
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env_damage_timer = 0,
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visual = "wielditem",
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visual_size = {x=1/3, y=1/3, z=1/3},
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textures = {"fishing:bobber_box"},
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-- {left ,bottom, front, right, top , back}
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collisionbox = {-2/16, -4/16, -2/16, 2/16, 0/16, 2/16},
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view_range = 7,
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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local player = puncher:get_player_name()
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if MESSAGES == true then minetest.chat_send_player(player, S("Your fish escaped."), false) end -- fish escaped
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end,
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local player = clicker:get_player_name()
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local say = minetest.chat_send_player
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if item:get_name() == "fishing:pole" or "fishing:pole_perfect" then
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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-- catch visible plant
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if minetest.get_node(pos).name ~= "air" then
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for i in ipairs(PLaNTS) do
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local PLaNT = PLaNTS[i][1]..":"..PLaNTS[i][2]
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local MeSSaGe = PLaNTS[i][3]
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local DRoP = minetest.registered_nodes[PLaNT].drop
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if minetest.get_node(pos).name == PLaNT then
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
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if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
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end
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if not minetest.setting_getbool("creative_mode") then
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
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end
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end
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end
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end
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end
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--elseif minetest.get_node(pos).name == "air" then
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if self.object:get_hp() <= 300 then
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if math.random(1, 100) < SHARK_CHANCE then
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local chance = math.random(1, 5) -- ><((((º>
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for i in pairs(CaTCH_BiG) do
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local MoD = CaTCH_BiG[i][1]
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local iTeM = CaTCH_BiG[i][2]
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local WeaR = CaTCH_BiG[i][3]
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local MeSSaGe = CaTCH_BiG[i][4]
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local GeTBaiTBack = CaTCH_BiG[i][5]
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local NRMiN = CaTCH_BiG[i][6]
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local CHaNCe = CaTCH_BiG[i][7]
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local NRMaX = NRMiN + CHaNCe - 1
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if chance <= NRMaX and chance >= NRMiN then
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if minetest.get_modpath(MoD) ~= nil then
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if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
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inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
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if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
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end
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if not minetest.setting_getbool("creative_mode") then
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if GeTBaiTBack == true then
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there?
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end
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end
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end
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end
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end
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end
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else --if math.random(1, 100) > FISH_CHANCE then
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if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
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end
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end
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if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
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if MESSAGES == true then say(player, S("You didn't catch any fish."), false) end -- fish escaped
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if not minetest.setting_getbool("creative_mode") then
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if math.random(1, 3) == 1 then
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if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
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if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
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end
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end
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end
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end
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--end
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else
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if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
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end
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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if BOBBER_CHECK_RADIUS > 0 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, BOBBER_CHECK_RADIUS)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name == "fishing:bobber_entity_shark" then
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if obj:get_luaentity() ~= self then
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self.object:remove()
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end
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end
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end
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end
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end
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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local remove_entity = true
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < self.view_range then
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remove_entity = false
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break
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end
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end
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if remove_entity then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
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self.object:remove()
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end
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local do_env_damage = function(self)
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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if self.object:get_hp() == 600 then
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self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
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elseif self.object:get_hp() == 595 then
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self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
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elseif self.object:get_hp() == 590 then
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self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
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elseif self.object:get_hp() == 585 then
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self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
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self.object:set_hp(self.object:get_hp()-(math.random(1, 200)))
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elseif self.object:get_hp() == 300 then
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.7,
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})
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minetest.add_particlespawner(40, 0.5, -- for how long (?) -- Particles on splash
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{x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y-0.2,z=pos.z}, -- position min, pos max
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{x=-3,y=-0.0625,z=-3}, {x=3,y=5,z=3}, -- velocity min, vel max
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{x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0},
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0.3, 2.4,
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0.25, 0.5, -- min size, max size
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false, "default_snow.png")
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self.object:moveto({x=pos.x,y=pos.y-0.625,z=pos.z})
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elseif self.object:get_hp() == 295 then
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self.object:moveto({x=pos.x,y=pos.y+0.425,z=pos.z})
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elseif self.object:get_hp() == 290 then
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self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
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elseif self.object:get_hp() == 285 then
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self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
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elseif self.object:get_hp() < 284 then
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self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/720*math.pi))
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elseif self.object:get_hp() == 0 then
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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end
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end
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do_env_damage(self)
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end,
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}
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minetest.register_entity("fishing:bobber_entity_shark", FISHING_BOBBER_ENTITY_SHARK)
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