mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
97 lines
2.6 KiB
Lua
Executable File
97 lines
2.6 KiB
Lua
Executable File
|
|
-- Mese Monster by Zeg9
|
|
|
|
mobs:register_mob("mobs:mese_monster", {
|
|
-- animal, monster, npc, barbarian
|
|
type = "monster",
|
|
-- agressive, deals 9 damage to player when hit
|
|
passive = false,
|
|
damage = 9,
|
|
attack_type = "shoot",
|
|
shoot_interval = .5,
|
|
arrow = "mobs:mese_arrow",
|
|
shoot_offset = 2,
|
|
-- health & armor
|
|
hp_min = 30, hp_max = 40, armor = 80,
|
|
-- textures and model
|
|
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
|
|
visual = "mesh",
|
|
mesh = "zmobs_mese_monster.x",
|
|
textures = {
|
|
{"zmobs_mese_monster.png"},
|
|
},
|
|
visual_size = {x=1, y=1},
|
|
drawtype = "front",
|
|
blood_texture = "default_mese_crystal_fragment.png",
|
|
-- sounds
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
random = "mobs_mesemonster",
|
|
},
|
|
-- speed and jump
|
|
view_range = 16,
|
|
walk_velocity = 0.5,
|
|
run_velocity = 2,
|
|
jump = true,
|
|
fall_damage = 0,
|
|
fall_speed = -6,
|
|
-- drops mese when dead
|
|
drops = {
|
|
{name = "default:mese_crystal",
|
|
chance = 9, min = 1, max = 3,},
|
|
{name = "default:mese_crystal_fragment",
|
|
chance = 1, min = 1, max = 9,},
|
|
{name = "maptools:silver_coin",
|
|
chance = 2, min = 2, max = 5,},
|
|
{name = "returnmirror:mirror_inactive",
|
|
chance = 50, min = 1, max = 1,},
|
|
},
|
|
-- damaged by
|
|
water_damage = 0,
|
|
lava_damage = 0,
|
|
light_damage = 0,
|
|
-- model animation
|
|
animation = {
|
|
speed_normal = 15, speed_run = 15,
|
|
stand_start = 0, stand_end = 14,
|
|
walk_start = 15, walk_end = 38,
|
|
run_start = 40, run_end = 63,
|
|
punch_start = 15, punch_end = 38, -- was 40 & 63
|
|
},
|
|
})
|
|
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below -25
|
|
mobs:register_spawn("mobs:mese_monster", {"default:stone", }, 20, -1, 7000, 1, -25)
|
|
-- register spawn egg
|
|
mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1)
|
|
|
|
-- Mese Monster Crystal Shards (weapon)
|
|
mobs:register_arrow("mobs:mese_arrow", {
|
|
visual = "sprite",
|
|
visual_size = {x=.5, y=.5},
|
|
textures = {"default_mese_crystal_fragment.png"},
|
|
velocity = 5,
|
|
|
|
hit_player = function(self, player)
|
|
local s = self.object:getpos()
|
|
local p = player:getpos()
|
|
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups = {fleshy=9},
|
|
}, 0)
|
|
end,
|
|
|
|
hit_node = function(self, pos, node)
|
|
end
|
|
})
|
|
|
|
-- 9 mese crystal fragments = 1 mese crystal
|
|
minetest.register_craft({
|
|
output = "default:mese_crystal",
|
|
recipe = {
|
|
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
|
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
|
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
|
}
|
|
})
|