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server-nalc/mods/mobs/sheep.lua
Ombridride 4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00

128 lines
3.6 KiB
Lua
Executable File

-- Sheep by PilzAdam
mobs:register_mob("mobs:sheep", {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 10, hp_max = 15, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_sheep.x",
drawtype = "front",
textures = {
{"mobs_sheep.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1,y=1},
-- specific texture and mesh for gotten
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.x",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 3},
{name = "wool:white",
chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 100,
},
-- follows wheat
follow = "farming:wheat",
view_range = 8,
-- replace grass/wheat with air (eat)
replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.child == true then
self.hornytimer = self.hornytimer + 10
end
if self.food >= 8 then
self.food = 0
if self.child == false then self.horny = true end
self.gotten = false -- can be shaved again
self.tamed = true
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
-- need shears to get wool from sheep
local inv = clicker:get_inventory()
if inv and item:get_name() == "mobs:shears" and not self.gotten and self.child == false then
self.gotten = true -- shaved
if minetest.registered_items["wool:white"] then
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3)))
if obj then
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
end
item:add_wear(65535/100)
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
end,
})
-- spawn on default;green grass between 20 and 8 light, 1 in 9000 chance, 1 sheep in area up to 31000 in height
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)
-- shears tool (right click sheep to shear)
minetest.register_tool("mobs:shears", {
description = "Steel Shears (right-click sheep to shear)",
inventory_image = "mobs_shears.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=0},
}
})
minetest.register_craft({
output = 'mobs:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'group:stick', 'default:steel_ingot'},
}
})