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server-nalc/mods/mobs/lavaslimes.lua
2015-04-12 19:17:51 +02:00

174 lines
4.9 KiB
Lua

-- Lava Slimes by TomasJLuis & TenPlus1
-- sounds
local lava_sounds = {
damage = "mobs_slimes_damage",
death = "mobs_slimes_death",
jump = "mobs_slimes_jump",
attack = "mobs_slimes_attack",
}
-- lava slime textures
local lava_textures = {"mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_front.png", "mobs_lava_slime_sides.png"}
-- register small lava slime
mobs:register_mob("mobs:lavasmall", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 2 damage to player when hit
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 2, hp_max = 4,
armor = 100,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 2,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping coins
drops = {
{name = "maptools:copper_coin",
chance = 2, min = 1, max = 1},
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:lavasmall", "Small Lava Slime", "mobs_lava_slime_egg.png", 1)
-- register medium lava slime
mobs:register_mob("mobs:lavamedium", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 4, hp_max = 8,
armor = 90,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 2,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping coins
drops = {
{name = "maptools:copper_coin",
chance = 2, min = 1, max = 1,},
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavasmall")
end
end,
})
mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_egg.png", 1)
-- register big lava slime
mobs:register_mob("mobs:lavabig", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
damage = 6,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 16, hp_max = 32,
armor = 90,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 2,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
replace_offset = -1,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping coins
drops = {
{name = "mobs:lava_orb",
chance = 15, min = 1, max = 1,},
{name = "maptools:silver_coin",
chance = 2, min = 1, max = 1,},
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavamedium")
end
end,
})
mobs:register_egg("mobs:lavabig", "Big Lava Slime", "mobs_lava_slime_egg.png", 1)
--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:spawn_specific("mobs:lavabig", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 4000, 1, -32000, 32000)
mobs:spawn_specific("mobs:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 4000, 2, -32000, 32000)
--mobs:spawn_specific("mobs:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 10s000, 2, -32000, 32000)