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986ee7e7ad
- New textures, and many new nodes
192 lines
6.1 KiB
Lua
Executable File
192 lines
6.1 KiB
Lua
Executable File
--[[
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--==============================
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--==========================================================
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LazyJ's Fork of Splizard's "Snow Biomes" Mod
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by LazyJ
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version: Umpteen-hundred and 7/5ths something or another.
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2014_04_12
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~~~
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"Snow Biomes" Mod
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By Splizard
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Download:
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http//forum.minetest.net/viewtopic.php?id=2290
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http://github.com/Splizard/minetest-mod-snow/
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--==========================================================
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--==============================
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Snow Biomes
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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]]--
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-- Original Lua Files
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--dofile(minetest.get_modpath("snow").."/util.lua")
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--dofile(minetest.get_modpath("snow").."/mapgen.lua")
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--dofile(minetest.get_modpath("snow").."/sled.lua")
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-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos)
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-- have been removed from Minetest.
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-- Until something else can be figured out, use paramat's "Snowdrift" mod instead.
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-- dofile(minetest.get_modpath("snow").."/falling_snow.lua")
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-- Original init.lua File Broken into Smaller Files
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dofile(minetest.get_modpath("snow").."/src/abms.lua")
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dofile(minetest.get_modpath("snow").."/src/aliases.lua")
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dofile(minetest.get_modpath("snow").."/src/crafting.lua")
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dofile(minetest.get_modpath("snow").."/src/snowball.lua")
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-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
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-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
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-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
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-- I put it lower on the list and that seems to do the trick. ~ LazyJ
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dofile(minetest.get_modpath("snow").."/src/util.lua")
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-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
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-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
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dofile(minetest.get_modpath("snow").."/src/nodes.lua")
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dofile(minetest.get_modpath("snow").."/src/basic_stairs_slabs.lua")
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dofile(minetest.get_modpath("snow").."/src/mapgen.lua")
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dofile(minetest.get_modpath("snow").."/src/sled.lua")
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-- dofile(minetest.get_modpath("snow").."/src/falling_snow.lua")
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-- Check for "MoreBlocks". If not found, skip this next "dofile".
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if minetest.get_modpath("moreblocks") then
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dofile(minetest.get_modpath("snow").."/src/stairsplus.lua")
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end
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--This function places snow checking at the same time for snow level and increasing as needed.
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--This also takes into account sourrounding snow and makes snow even.
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function snow.place(pos)
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if pos.y < -19000 then return end -- Don't put anything in the nether!
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local node = minetest.get_node_or_nil(pos)
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--Oops, maybe there is no node?
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if not node
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or not minetest.registered_nodes[node.name] then
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return
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end
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local bnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if node.name == "default:snow" then
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local level = minetest.get_node_level(pos)
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if level < 63 then
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if minetest.get_item_group(bnode.name, "leafdecay") == 0
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and not snow.is_uneven(pos) then
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minetest.sound_play("default_snow_footstep", {pos=pos})
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minetest.add_node_level(pos, 7)
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end
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elseif level == 63 then
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local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
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if p
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and minetest.get_node_light(p, 0.5) == 15 then
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minetest.sound_play("default_grass_footstep", {pos=pos})
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minetest.place_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:snow"})
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else
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minetest.sound_play("default_snow_footstep", {pos=pos})
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minetest.add_node(pos, {name="default:snowblock"})
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end
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end
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elseif node.name ~= "default:ice"
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and bnode.name ~= "air" then
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local data = minetest.registered_nodes[node.name]
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local drawtype = data.drawtype
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if drawtype == "normal"
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or drawtype == "allfaces_optional" then
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pos.y = pos.y+1
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local sound = data.sounds
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if sound then
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sound = sound.footstep
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if sound then
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minetest.sound_play(sound.name, {pos=pos, gain=sound.gain})
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end
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end
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minetest.place_node(pos, {name="default:snow"})
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elseif drawtype == "plantlike" then
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.sound_play("default_grass_footstep", {pos=pos})
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minetest.add_node(pos, {name="default:dirt_with_snow"})
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end
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end
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end
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end
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-- Checks if the snow level is even at any given pos.
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-- Smooth Snow
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local function is_uneven(pos)
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local num = minetest.get_node_level(pos)
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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local found
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local foundx
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local foundy
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local foundz
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for z = -1,1 do
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for x = -1,1 do
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local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
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local node = get_node(p)
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p.y = p.y-1
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local bnode = get_node(p)
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if node
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and minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].drawtype == "plantlike"
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and bnode.name == "default:dirt_with_grass" then
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add_node(p, {name="default:dirt_with_snow"})
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return true
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end
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p.y = p.y+1
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if not (x == 0 and z == 0)
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and node.name == "default:snow"
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and minetest.get_node_level(p) < num then
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found = true
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foundx = x
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foundz = z
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elseif node.name == "air"
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and bnode.name ~= "air"
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and bnode.name ~= "default:snow" then
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p.y = p.y-1
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snow.place(p)
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return true
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end
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end
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end
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if found then
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local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
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if is_uneven(p) ~= true then
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minetest.add_node_level(p, 7)
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end
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return true
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end
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end
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function snow.is_uneven(pos)
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if snow.smooth_snow then
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return is_uneven(pos)
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end
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end
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