mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 08:10:38 +01:00
191 lines
4.2 KiB
Lua
Executable File
191 lines
4.2 KiB
Lua
Executable File
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-- Bee by KrupnoPavel
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mobs:register_mob("mobs:bee", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- it is aggressive
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passive = true,
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-- health & armor
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hp_min = 1,
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hp_max = 2,
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armor = 200,
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-- textures and model
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
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visual = "mesh",
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mesh = "mobs_bee.x",
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textures = {
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{"mobs_bee.png"},
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},
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-- sounds
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_bee",
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},
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walk_velocity = 1,
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jump = true,
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-- drops honey when killed
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drops = {
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{name = "mobs:honey", chance = 1, min = 1, max = 2},
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},
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-- damage
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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fall_damage = 0,
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fall_speed = -3,
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-- model animation
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 30,
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walk_start = 35,
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walk_end = 65,
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},
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-- right click to pick up bee
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
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end,
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})
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-- spawn on group:flowers between 4 and 20 light, 1 in 5000 chance, 1 bee in area up to 31000 in height
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mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 5000, 2, -31000, 31000, true, true)
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-- register spawn egg
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mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1)
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-- honey
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minetest.register_craftitem("mobs:honey", {
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description = "Honey",
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inventory_image = "mobs_honey_inv.png",
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on_use = minetest.item_eat(6),
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})
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-- beehive (when placed spawns bee)
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minetest.register_node("mobs:beehive", {
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description = "Beehive",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"mobs_beehive.png"},
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inventory_image = "mobs_beehive.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = true,
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groups = {fleshy=3,dig_immediate=3},
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on_use = minetest.item_eat(4),
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sounds = default.node_sound_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[8,6]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots
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.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
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.. "list[current_name;beehive;4,0.5;1,1;]"
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.. "list[current_player;main;0,2.35;8,4;]"
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.. "listring[]")
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meta:get_inventory():set_size("beehive", 1)
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end,
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
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if math.random(1, 5) == 1 then
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minetest.add_entity(pos, "mobs:bee")
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end
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end
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end,
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on_punch = function(pos, node, puncher)
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-- yep, bee's don't like having their home punched by players
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puncher:set_hp(puncher:get_hp() - 4)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "beehive" then
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return 0
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end
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return stack:get_count()
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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-- only dig beehive if no honey inside
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return meta:get_inventory():is_empty("beehive")
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end,
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})
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minetest.register_craft({
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output = "mobs:beehive",
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recipe = {
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{"mobs:bee","mobs:bee","mobs:bee"},
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}
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})
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-- honey block
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minetest.register_node("mobs:honey_block", {
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description = "Honey Block",
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tiles = {"mobs_honey_block.png"},
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groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_craft({
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output = "mobs:honey_block",
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recipe = {
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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}
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})
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minetest.register_craft({
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output = "mobs:honey 9",
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recipe = {
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{"mobs:honey_block"},
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}
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})
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-- beehive workings
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minetest.register_abm({
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nodenames = {"mobs:beehive"},
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interval = 6,
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chance = 5,
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catch_up = false,
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action = function(pos, node)
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-- bee's only make honey during the day
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local tod = (minetest.get_timeofday() or 0) * 24000
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if tod < 4500 or tod > 19500 then
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return
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end
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-- find flowers in area around hive
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local flowers = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 10, y = pos.y - 5, z = pos.z - 10},
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{x = pos.x + 10, y = pos.y + 5, z = pos.z + 10},
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"group:flower")
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-- no flowers no honey, nuff said!
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if #flowers > 3 then
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local meta = minetest.get_meta(pos)
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-- error check just incase it's an old beehive
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if meta then
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meta:get_inventory():add_item("beehive", "mobs:honey")
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end
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end
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end
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})
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