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https://github.com/sys4-fr/server-nalc.git
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198 lines
5.6 KiB
Lua
Executable File
198 lines
5.6 KiB
Lua
Executable File
local function throwing_register_fireworks(color, desc)
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minetest.register_craftitem("throwing:arrow_fireworks_" .. color, {
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description = desc .. "fireworks arrow",
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inventory_image = "throwing_arrow_fireworks_" .. color .. ".png",
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})
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minetest.register_node("throwing:arrow_fireworks_" .. color .. "_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. "_back.png", "throwing_arrow_fireworks_" .. color .. "_front.png", "throwing_arrow_fireworks_" .. color .. "_2.png", "throwing_arrow_fireworks_" .. color .. ".png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_fireworks_" .. color .. "_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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player = "",
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bow_damage = 0,
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}
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local radius = 0.5
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local function add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 256,
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time = 0.2,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-5, y=-5, z=-5},
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maxvel = {x=5, y=5, z=5},
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minacc = {x=0, y=-8, z=0},
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--~ maxacc = {x=-20, y=-50, z=-50},
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minexptime = 2.5,
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maxexptime = 3,
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minsize = 1,
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maxsize = 2.5,
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texture = "throwing_sparkle_" .. color .. ".png",
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})
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end
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local function boom(pos)
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minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
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if minetest.get_node(pos).name == 'air' or minetest.get_node(pos).name == 'throwing:firework_trail' then
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minetest.add_node(pos, {name="throwing:firework_boom"})
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minetest.get_node_timer(pos):start(0.2)
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end
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add_effects(pos, radius)
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end
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-- Back to the arrow
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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if self.timer < 0.07 then
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minetest.sound_play("throwing_firework_launch", {pos=newpos, gain=0.8, max_hear_distance=2*64})
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end
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minetest.add_particlespawner({
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amount = 16,
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time = 0.1,
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minpos = newpos,
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maxpos = newpos,
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minvel = {x=-5, y=-5, z=-5},
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maxvel = {x=5, y=5, z=5},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 0.3,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1,
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texture = "throwing_sparkle.png",
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})
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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local damage = 2
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if self.bow_damage and self.bow_damage > 0 then
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damage = damage + (self.bow_damage/12)
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end
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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boom(pos)
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self.object:remove()
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return
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end
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end
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end
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local node = minetest.get_node(newpos)
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if self.timer > 2 or node.name ~= "air" and node.name ~= "throwing:firework_trail" then
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boom(self.lastpos)
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self.object:remove()
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return
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end
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if node.name == 'air' then
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minetest.add_node(newpos, {name="throwing:firework_trail"})
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minetest.get_node_timer(newpos):start(0.1)
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end
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'throwing:arrow_fireworks_' .. color .. ' 8',
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recipe = {
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{'default:stick', 'tnt:gunpowder', 'dye:' .. color},
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow_fireworks_' .. color .. ' 8',
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recipe = {
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{'dye:' .. color, 'tnt:gunpowder', 'default:stick'},
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}
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})
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end
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--~ Arrows
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if not DISABLE_FIREWORKS_BLUE_ARROW then
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throwing_register_fireworks('blue', 'Blue')
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end
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if not DISABLE_FIREWORKS_RED_ARROW then
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throwing_register_fireworks('red', 'Red')
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end
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--~ Nodes
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minetest.register_node("throwing:firework_trail", {
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drawtype = "airlike",
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light_source = 9,
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walkable = false,
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drop = "",
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groups = {dig_immediate=3},
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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})
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minetest.register_node("throwing:firework_boom", {
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drawtype = "plantlike",
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tiles = {"throwing_sparkle.png"},
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light_source = default.LIGHT_MAX,
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walkable = false,
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drop = "",
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groups = {dig_immediate=3},
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name="throwing:firework_light"})
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minetest.get_node_timer(pos):start(3)
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end,
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})
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minetest.register_node("throwing:firework_light", {
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drawtype = "airlike",
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light_source = default.LIGHT_MAX,
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walkable = false,
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drop = "",
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groups = {dig_immediate=3},
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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})
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