mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 20:10:18 +01:00
7b09b52b87
to the warrior class
257 lines
7.1 KiB
Lua
Executable File
257 lines
7.1 KiB
Lua
Executable File
-------------------
|
|
-- Player Classes
|
|
--
|
|
|
|
-- NOTE: This is a very simple interface for classes, more features will be
|
|
-- added depending on the various mechanisms we will need
|
|
|
|
-- Global namespace
|
|
pclasses = {}
|
|
|
|
-- API
|
|
pclasses.api = {}
|
|
|
|
-- Configuration
|
|
pclasses.conf = {}
|
|
pclasses.conf.default_class = "adventurer"
|
|
pclasses.conf.save_interval = 3 * 60
|
|
pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
|
|
|
|
-- Classes
|
|
pclasses.classes = {}
|
|
|
|
-- Data
|
|
pclasses.datas = {}
|
|
pclasses.datas.players = {}
|
|
pclasses.datas.reserved_items = {}
|
|
pclasses.datas.hud_ids = {} -- HUD maybe?
|
|
|
|
|
|
-- Various utility functions
|
|
|
|
-- Get an ID number dedicated to the class
|
|
function pclasses.api.create_class_id()
|
|
return table.getn(pclasses.classes)+1
|
|
end
|
|
|
|
function pclasses.api.id_for_class(cname)
|
|
if cname then
|
|
for k,v in ipairs(pclasses.classes) do
|
|
if v and v.name and v.name == cname then
|
|
return k
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Register the class (basic registration)
|
|
function pclasses.api.register_class(cname, assign_f)
|
|
if not cname then
|
|
minetest.log("error", "[PClasses] Error registering unamed class")
|
|
return
|
|
end
|
|
|
|
local c_id = pclasses.api.create_class_id()
|
|
pclasses.classes[c_id] = {name = cname}
|
|
if assign_f then
|
|
pclasses.classes[c_id].match_function = assign_f
|
|
end
|
|
return c_id
|
|
end
|
|
|
|
------------------------
|
|
-- Getters and Setters
|
|
--
|
|
|
|
-- Get class specs
|
|
-- by id
|
|
function pclasses.api.get_class_by_id(id)
|
|
return pclasses.classes[id]
|
|
end
|
|
|
|
-- by name
|
|
function pclasses.api.get_class_by_name(cname)
|
|
return pclasses.classes[pclasses.api.id_for_class(cname)]
|
|
end
|
|
|
|
|
|
-- Get single player
|
|
function pclasses.api.get_player_class(pname)
|
|
return pclasses.datas.players[pname]
|
|
end
|
|
|
|
-- Get all players for a class
|
|
function pclasses.api.get_class_players(cname)
|
|
local pnames = {}
|
|
if pclasses.api.get_class_by_name(cname) then
|
|
for p,c in ipairs(pclasses.datas.players) do
|
|
if c == cname then
|
|
table.insert(pnames, table.getn(pnames)+1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set single player
|
|
function pclasses.api.set_player_class(pname, cname)
|
|
if pclasses.api.get_class_by_name(cname) then
|
|
pclasses.datas.players[pname] = cname
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
---------------------------
|
|
-- Backup and load system
|
|
--
|
|
|
|
-- Startup
|
|
local pfile = io.open(pclasses.conf.datafile, "r")
|
|
if pfile then
|
|
local line = pfile:read()
|
|
if line then
|
|
pclasses.datas.players = minetest.deserialize(line)
|
|
end
|
|
pfile.close()
|
|
end
|
|
|
|
-- Frequent backup
|
|
local function save_datas()
|
|
local pfile = io.open(pclasses.conf.datafile, "w")
|
|
pfile:write(minetest.serialize(pclasses.datas.players))
|
|
pfile.close()
|
|
minetest.log("action", "[PClasses] Datas saved")
|
|
end
|
|
|
|
local save_timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
save_timer = save_timer + dtime
|
|
if save_timer >= pclasses.conf.save_interval then
|
|
save_datas()
|
|
save_timer = 0
|
|
end
|
|
end)
|
|
minetest.register_on_shutdown(save_datas)
|
|
|
|
-----------------------------
|
|
-- Default class assignment
|
|
--
|
|
if pclasses.conf.default_class then
|
|
local id = pclasses.api.register_class(pclasses.conf.default_class, function() return true end)
|
|
if id then
|
|
minetest.register_on_joinplayer(function(player)
|
|
if not pclasses.api.get_player_class(player:get_player_name()) then
|
|
pclasses.api.set_player_class(player:get_player_name(),
|
|
pclasses.conf.default_class)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
|
|
------------
|
|
-- Classes
|
|
--
|
|
|
|
pclasses.api.register_class("warrior", function(player)
|
|
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
|
|
local shift_class = false
|
|
if not inv or inv:is_empty("armor") then
|
|
return shift_class
|
|
end
|
|
shift_class = true
|
|
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
|
|
shift_class = shift_class and inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
|
|
or inv:contains_item("armor", "3d_armor:" .. piece .. "_black_mithril_plated"))
|
|
end
|
|
return shift_class
|
|
end)
|
|
|
|
pclasses.api.register_class("hunter", function(player)
|
|
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
|
|
local shift_class = false
|
|
if not inv or inv:is_empty("armor") then
|
|
return shift_class
|
|
end
|
|
shift_class = true
|
|
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
|
|
shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_reinforced_leather_hunter")
|
|
or inv:contains_item("armor", "3d_armor:" .. piece .. "_hardened_leather_hunter"))
|
|
end
|
|
return shift_class
|
|
end)
|
|
|
|
function pclasses.api.assign_class(player)
|
|
-- Look for every sign needed to deduct a player's class
|
|
-- Starting from the most important class to the less one
|
|
|
|
if pclasses.classes[pclasses.api.id_for_class("hunter")].match_function(player) then
|
|
if pclasses.api.get_player_class(player:get_player_name()) ~= "hunter" then
|
|
pclasses.api.set_player_class(player:get_player_name(), "hunter")
|
|
minetest.chat_send_player(player:get_player_name(), "You are now a hunter")
|
|
end
|
|
|
|
elseif pclasses.classes[pclasses.api.id_for_class("warrior")].match_function(player) then
|
|
if pclasses.api.get_player_class(player:get_player_name()) ~= "warrior" then
|
|
pclasses.api.set_player_class(player:get_player_name(), "warrior")
|
|
minetest.chat_send_player(player:get_player_name(), "You are now a warrior")
|
|
end
|
|
|
|
elseif pclasses.api.get_player_class(player:get_player_name()) ~= "adventurer" then
|
|
pclasses.api.set_player_class(player:get_player_name(), "adventurer")
|
|
minetest.chat_send_player(player:get_player_name(), "You are now an adventurer")
|
|
end
|
|
end
|
|
|
|
minetest.register_on_respawnplayer(pclasses.api.assign_class)
|
|
minetest.register_on_joinplayer(function(player) minetest.after(1, pclasses.api.assign_class, player) end)
|
|
minetest.register_on_leaveplayer(pclasses.api.assign_class)
|
|
|
|
-------------------
|
|
-- Reserved items
|
|
--
|
|
function pclasses.api.reserve_item(cname, itemstring)
|
|
pclasses.datas.reserved_items[itemstring] = pclasses.datas.reserved_items or {}
|
|
table.insert(pclasses.datas.reserved_items[itemstring], 1, cname)
|
|
end
|
|
|
|
pclasses.api.reserve_item("warrior", "moreores:sword_mithril")
|
|
pclasses.api.reserve_item("warrior", "default:dungeon_master_s_blood_sword")
|
|
|
|
pclasses.api.reserve_item("hunter", "throwing:bow_horn")
|
|
|
|
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
for id, ref in ipairs(minetest.get_connected_players()) do
|
|
local name = ref:get_player_name()
|
|
local inv = minetest.get_inventory({type="player", name = name})
|
|
for i = 1, inv:get_size("main") do
|
|
local stack = inv:get_stack("main", i)
|
|
if pclasses.datas.reserved_items[stack:get_name()] then
|
|
local drop_stack = true
|
|
for class in pairs(pclasses.datas.reserved_items) do
|
|
if pclasses.api.get_player_class(name) == class then
|
|
drop_stack = false
|
|
end
|
|
end
|
|
if drop_stack then
|
|
inv:set_stack("main", i, "")
|
|
local pos = ref:getpos()
|
|
pos.y = pos.y+2
|
|
pos.x = pos.x + math.random(-10,10)
|
|
pos.z = pos.z + math.random(-10,10)
|
|
minetest.after(1, function()
|
|
local item = minetest.add_item(pos, stack)
|
|
if item then
|
|
item:setvelocity({x = math.random(-10,10), y = math.random(1,7), z = math.random(-10,10)})
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|