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server-nalc/mods/mobs/stonemonster.lua
Ombridride 863c9032b8 Reduced the health of the Stone Monster
Because of his high level of armor, the Stone Monster in too difficult to kill if you don't have inflict to him 3 damages of more per hit. So, this health reduction will help you to kill them more easier in caves for unequipped players
2015-09-25 21:39:58 +02:00

63 lines
1.7 KiB
Lua
Executable File

-- Stone Monster by PilzAdam
mobs:register_mob("mobs:stone_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 8 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 7,
-- health & armor
hp_min = 20,
hp_max = 25,
armor = 70,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_stone_monster.png"},
},
blood_texture = "default_stone.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
attack = "mobs_stonemonster_attack",
},
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 4,
jump = true,
floats = 0,
view_range = 16,
-- chance of dropping torch, iron lump, coal lump and/or silver coins
drops = {
{name = "default:torch",
chance = 10, min = 3, max = 5,},
{name = "default:iron_lump",
chance = 5, min = 1, max = 2,},
{name = "default:coal_lump",
chance = 3, min = 1, max = 3,},
{name = "maptools:silver_coin",
chance = 1, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
},
})
-- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -25
mobs:spawn_specific("mobs:stone_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, -25, false)
-- register spawn egg
mobs:register_egg("mobs:stone_monster", "Stone Monster", "mobs_stone_monster_inv.png", 1)