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https://github.com/sys4-fr/server-nalc.git
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260 lines
8.2 KiB
Lua
Executable File
260 lines
8.2 KiB
Lua
Executable File
-- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer
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-- The initial code for this was taken from Mossmanikin's Grasses Mod, then heavilly modified by Neuromancer for this mod.
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-- Mossmanikin also greatly helped with providing samples for coding.
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-- bush leaf textures are cc-by-sa 3.0. from VannessaE's moretrees mod. (Leaf texture created by RealBadAngel or VanessaE)
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-- Branch textures created by Neuromancer.
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-- Licence for Code and Non-Bush leaf code is WTFPL.
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abstract_bushes = {}
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minetest.register_node("bushes:youngtree2_bottom", {
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description = "Young Tree 2 (bottom)",
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drawtype="nodebox",
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tiles = {"bushes_youngtree2trunk.png"},
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inventory_image = "bushes_youngtree2trunk_inv.png",
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wield_image = "bushes_youngtree2trunk_inv.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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node_box = {
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type = "fixed",
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fixed = {
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--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
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{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
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}
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},
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groups = {snappy=3,flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick'
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})
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local BushBranchCenter = { {1,1}, {3,2} }
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for i in pairs(BushBranchCenter) do
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local Num = BushBranchCenter[i][1]
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local TexNum = BushBranchCenter[i][2]
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minetest.register_node("bushes:bushbranches"..Num, {
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description = "Bush Branches "..Num,
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drawtype = "nodebox",
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tiles = {
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"bushes_leaves_"..TexNum..".png",
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"bushes_branches_center_"..TexNum..".png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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{0, -1/2, -1/2, -1/4, 1/2, 1/2},
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{0, -1/2, -1/2, 1/4, 1/2, 1/2}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "bushes_branches_center_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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flammable=2,
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leaves=1
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},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick 4'
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})
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end
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local BushBranchSide = { {2,1}, {4,2} }
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for i in pairs(BushBranchSide) do
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local Num = BushBranchSide[i][1]
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local TexNum = BushBranchSide[i][2]
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minetest.register_node("bushes:bushbranches"..Num, {
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description = "Bush Branches "..Num,
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drawtype = "nodebox",
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tiles = {
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--[[top]] "bushes_leaves_"..TexNum..".png",
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--[[bottom]]"bushes_branches_center_"..TexNum..".png",
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--[[right]] "bushes_branches_left_"..TexNum..".png",
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--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
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--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
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--[[front]] "bushes_branches_right_"..TexNum..".png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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-- { left , bottom , front, right , top , back }
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{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
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{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
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{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "bushes_branches_right_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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flammable=2,
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leaves=1
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},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick 3'
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})
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end
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local BushLeafNode = { {1}, {2}}
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for i in pairs(BushLeafNode) do
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local Num = BushLeafNode[i][1]
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minetest.register_node("bushes:BushLeaves"..Num, {
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description = "Bush Leaves "..Num,
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drawtype = "allfaces_optional",
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tiles = {"bushes_leaves_"..Num..".png"},
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paramtype = "light",
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groups = { -- MM: Should we add leafdecay?
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snappy=3,
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flammable=2,
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attached_node=1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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abstract_bushes.grow_bush = function(pos)
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local leaf_type = math.random(1,2)
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local bush_side_height = math.random(0,1)
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local chance_of_bush_node_right = math.random(1,10)
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if chance_of_bush_node_right> 5 then
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local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
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abstract_bushes.grow_bush_node(right_pos,3,leaf_type)
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end
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local chance_of_bush_node_left = math.random(1,10)
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if chance_of_bush_node_left> 5 then
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bush_side_height = math.random(0,1)
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local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
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abstract_bushes.grow_bush_node(left_pos,1,leaf_type)
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end
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local chance_of_bush_node_front = math.random(1,10)
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if chance_of_bush_node_front> 5 then
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bush_side_height = math.random(0,1)
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local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
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abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
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end
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local chance_of_bush_node_back = math.random(1,10)
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if chance_of_bush_node_back> 5 then
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bush_side_height = math.random(0,1)
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local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
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abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
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end
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abstract_bushes.grow_bush_node(pos,5,leaf_type)
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end
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abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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local bush_branch_type = 2
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-- MM: I'm not sure if it's slower now than before...
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if dir ~= 5 and leaf_type == 1 then
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bush_branch_type = 2
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end
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if dir ~= 5 and leaf_type == 2 then
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bush_branch_type = 4
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end
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if dir == 5 and leaf_type == 1 then
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bush_branch_type = 1
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dir = 1
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end
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if dir == 5 and leaf_type == 2 then
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bush_branch_type = 3
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dir = 1
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end
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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minetest.set_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
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--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
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minetest.set_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
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local chance_of_high_leaves = math.random(1,10)
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if chance_of_high_leaves> 5 then
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
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minetest.set_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
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end
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end
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end
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biome_lib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf",
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"default:dirt_with_dry_grass"
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},
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max_count = 15, --10,15
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rarity = 101 - 4, --3,4
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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},
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abstract_bushes.grow_bush
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)
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abstract_bushes.grow_youngtree2 = function(pos)
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local height = math.random(4,5)
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abstract_bushes.grow_youngtree_node2(pos,height)
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end
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abstract_bushes.grow_youngtree_node2 = function(pos, height)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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if height == 4 then
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local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
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local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
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minetest.set_node(right_here, {name="bushes:youngtree2_bottom"})
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minetest.set_node(above_right_here, {name="bushes:youngtree2_bottom"})
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minetest.set_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
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minetest.set_node(two_above_right_here_south, {name="bushes:bushbranches2" , param2=0})
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minetest.set_node(three_above_right_here, {name="bushes:BushLeaves1" })
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minetest.set_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
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end
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end
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end
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biome_lib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf",
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"default:dirt_with_dry_grass"
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},
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max_count = 55, --10,15
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rarity = 101 - 4, --3,4
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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},
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abstract_bushes.grow_youngtree2
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)
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--http://dev.minetest.net/Node_Drawtypes
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