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server-nalc/mods/mobs/dog-can-help.lua
Quentin BUISSON-DEBON aeb83ed122 Update mobs mod
- Add Yeti monster (not over), spawn on snow biome, attack with snowball(arrow), equivalent to Mese Monster but in surface
- Add Minotaur monster (not over), move slowly  and attack sowly, but do big damage
- Fix the "colisionbox" and "view range" of the zombie
- Wolf can now be tamed into dog - he has modified skills (3 damages, move more slower, different texture, run and walk more slowly)
- NPC now do 4 damage when tamed (6 damage when neutral/enemy)
2015-05-05 13:37:37 +02:00

75 lines
2.1 KiB
Lua

-- Wolf by KrupnoPavel
mobs:register_mob("mobs:wolf", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 4 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 3, -- 2 damage less than wolf
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
textures = {
{"mobs_wolf.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_wolf",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 5,
jump = true,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
{name = "maptools:copper_coin",
chance = 2,
min = 1,
max = 4,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
speed_normal = 15, speed_run = 15,
},
-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:raw_meat" and self.raw_meat_count == 4 then
clicker:get_inventory():remove_item("main", "mobs:meat_raw")
minetest.add_entity(self.object:getpos(), "mobs:dog")
self.object:remove()
local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog")
dog_obj.tamed == true
if dog_obj.owner == "" then
self.owner = clicker:get_player_name()
else return end
elseif item:get_name() == "mobs:raw_meat" and self.raw_meat_count ~= 4 then
self.raw_meat_count = (self.raw_meat_count or 0) + 1
else return end
end
})
mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1)