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128 lines
3.6 KiB
Lua
Executable File
128 lines
3.6 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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-- Grasses - Juncus 0.0.5
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-----------------------------------------------------------------------------------------------
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-- by Mossmanikin
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-- textures & ideas partly by Neuromancer
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-- License (everything): WTFPL
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-- Contains code from: plants_lib
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-- Looked at code from: default
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-----------------------------------------------------------------------------------------------
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abstract_dryplants.grow_juncus = function(pos)
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local juncus_type = math.random(2,3)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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if juncus_type == 2 then
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minetest.set_node(right_here, {name="dryplants:juncus_02"})
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else
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minetest.set_node(right_here, {name="dryplants:juncus"})
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end
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end
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end
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minetest.register_node("dryplants:juncus", {
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description = "Juncus",
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drawtype = "plantlike",
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visual_scale = 2,
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paramtype = "light",
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tiles = {"dryplants_juncus_03.png"},
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inventory_image = "dryplants_juncus_inv.png",
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walkable = false,
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buildable_to = true,
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groups = {
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snappy=3,
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flammable=2,
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attached_node=1,
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flora=1
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--not_in_creative_inventory=1
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local juncus_type = math.random(2,3)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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if juncus_type == 2 then
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minetest.set_node(right_here, {name="dryplants:juncus_02"})
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else
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minetest.set_node(right_here, {name="dryplants:juncus"})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_node("dryplants:juncus_02", {
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description = "Juncus",
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drawtype = "plantlike",
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visual_scale = 2,
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paramtype = "light",
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tiles = {"dryplants_juncus_02.png"},
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walkable = false,
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buildable_to = true,
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groups = {
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snappy=3,
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flammable=2,
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attached_node=1,
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flora=1,
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not_in_creative_inventory=1
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
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},
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drop = "dryplants:juncus",
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})
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-----------------------------------------------------------------------------------------------
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-- GENERATE SMALL JUNCUS
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-----------------------------------------------------------------------------------------------
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-- near water or swamp
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plantslib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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--"default:desert_sand",
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--"default:sand",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
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rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
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near_nodes_size = 2,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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},
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abstract_dryplants.grow_juncus
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)
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-- at dunes/beach
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plantslib:register_generate_plant({
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surface = {
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--"default:dirt_with_grass",
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--"default:desert_sand",
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"default:sand",
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--"stoneage:grass_with_silex",
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--"sumpf:peat",
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--"sumpf:sumpf"
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},
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max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
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rarity = 101 - JUNCUS_AT_BEACH_RARITY,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:dirt_with_grass"},
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near_nodes_size = 2,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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},
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abstract_dryplants.grow_juncus
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)
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