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4fe3fc8f25
- Need to check NPC - Need to check sheeps - Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
63 lines
1.7 KiB
Lua
Executable File
63 lines
1.7 KiB
Lua
Executable File
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-- Stone Monster by PilzAdam
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mobs:register_mob("mobs:stone_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 8 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 7,
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-- health & armor
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hp_min = 30,
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hp_max = 35,
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armor = 70,
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-- textures and model
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_stone_monster.b3d",
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textures = {
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{"mobs_stone_monster.png"},
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},
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blood_texture = "default_stone.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_stonemonster",
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attack = "mobs_stonemonster_attack",
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},
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-- speed and jump, sinks in water
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walk_velocity = 2,
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run_velocity = 4,
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jump = true,
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floats = 0,
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view_range = 16,
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-- chance of dropping torch, iron lump, coal lump and/or silver coins
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drops = {
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{name = "default:torch",
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chance = 10, min = 3, max = 5,},
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{name = "default:iron_lump",
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chance = 5, min = 1, max = 2,},
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{name = "default:coal_lump",
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chance = 3, min = 1, max = 3,},
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{name = "maptools:silver_coin",
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chance = 1, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 14,
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walk_start = 15, walk_end = 38,
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run_start = 40, run_end = 63,
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punch_start = 40, punch_end = 63,
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},
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})
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-- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -25
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mobs:spawn_specific("mobs:stone_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, -25, false)
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-- register spawn egg
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mobs:register_egg("mobs:stone_monster", "Stone Monster", "mobs_stone_monster_inv.png", 1)
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