mirror of
https://github.com/sys4-fr/server-nalc.git
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6b9b127804
- Turned all the 'print' calls at server's boot to 'minetest.log' in order to render it more clearly
128 lines
4.4 KiB
Lua
Executable File
128 lines
4.4 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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local title = "Death Messages"
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local version = "0.1.2"
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local mname = "death_messages"
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-----------------------------------------------------------------------------------------------
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dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-----------------------------------------------------------------------------------------------
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-- A table of quips for death messages
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local messages = {}
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-- Fill this table with sounds
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local sounds = {
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[1] = "death_messages_player_1",
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}
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-- Lava death messages
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messages.lava = {
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" pensait que la lave etait cool.",
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" s'est sentit oblige de toucher la lave.",
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" est tombe dans la lave.",
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" est mort(e) dans de la lave.",
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" ne savait pas que la lave etait vraiment chaude."
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}
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-- Drowning death messages
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messages.water = {
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" a manque d'air.",
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" a essaye d'usurper l'identite d'une ancre.",
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" a oublie qu'il n'etait pas un poisson.",
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" a oublier qu'il lui fallait respirer sous l'eau.",
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" n'est pas bon en natation."
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}
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-- Burning death messages
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messages.fire = {
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" a eut un peu trop chaud.",
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" a ete trop pres du feu.",
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" vient de se faire rotir.",
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" a ete carbonise.",
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" s'est prit pour torch man. (des quatres fantastiques)"
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}
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-- Acid death messages
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messages.acid = {
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" a desormais des parties en moins.",
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" a decouvert que l'acide c'est fun.",
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" a mis sa tete la ou elle a fondu.",
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" a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
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" a cru qu'il se baignait dans du jus de pomme."
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}
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-- Other death messages
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messages.other = {
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" a fait quelque chose qui lui a ete fatale.",
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" est mort(e).",
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" n'est plus de ce monde.",
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" a rejoint le paradis des mineurs.",
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" a perdu la vie."
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}
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local function sound_play_all(dead)
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for _, p in ipairs(minetest.get_connected_players()) do
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local player_name = p:get_player_name()
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if player_name and player_name ~= dead then
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minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=0.5*soundset.get_gain(player_name,"other")})
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end
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end
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end
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if RANDOM_MESSAGES == true then
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
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-- Death by acid
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elseif node.groups.acid ~= nil then
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minetest.chat_send_all(player_name .. messages.acid[math.random(1,#messages.acid)] )
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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end)
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else
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. " melted into a ball of fire")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. " ran out of air.")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. " burned to a crisp.")
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. " died.")
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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end)
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end
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-----------------------------------------------------------------------------------------------
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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