1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-23 01:50:23 +02:00
Files
minetestforfun_game
mods
3d_armor
3d_armor_classes
WorldEdit
_misc
action_timers
ambience
areas
arrow_signs
automappercolors
biome_lib
bobblocks
broomstick
builtin_falling
builtin_item
carts
chesttools
christmas_craft
coloredwood
colormachine
colouredstonebricks
columnia
connected_chests
cozy
darkage
death_messages
dropondie
email
eventobjects
factions
fail
fences
fishing
food
framedglass
gauges
glow
hbarmor
hbhunger
homedecor_modpack
hudbars
interact
inventory_icon
inventorycheck
invtweak
irc_modpack
item_drop
jumping
lantern
lavatemple
locked_sign
mana
mapfix
maptools
markers
maze
meru
README.txt
depends.txt
init.lua
license.txt
mesecons
metatools
mff
minercantile
mobs
money
more_chests
moreblocks
moretrees
multitest
music
mysql_auth
name_restrictions
names_per_ip
nether
news
notice
paintings
pclasses
peace_areas
pipeworks
plantlife_modpack
player_inactive
profilerdumper
profnsched
quartz
quests
random_messages
report
returnmirror
riesenpilz
runes
sea
serverguide
shutdown
signs_lib
snow
soccer
soundset
spears
sponge
sprint
stacktraceplus
stained_glass
throwing
time_regulation
track_players
treasurer
trm_pyramids
tsm_pyramids
u_skins
unified_inventory
unifieddyes
vector_extras
warps
watershed
whoison
worldedge
xban2
other_things
worlds
.gitignore
.gitmodules
LICENSE
README.md
minetest.conf
server-nalc/mods/meru
Ombridride d0dd169403 Change the meru moutnain coordinations
... Because we can't /deleteblocks without crash the REDIS backend
2016-03-11 20:21:45 +01:00
..
2015-09-10 19:44:02 +02:00
2015-09-10 19:44:02 +02:00
2015-09-10 19:44:02 +02:00

meru 0.3.1 by paramat
For Minetest 0.4.12 and later
Depends default
License WTFPL

Meru mod is a vertical 1 dimensional realm, 1D referring to large scale structure, and can act as a vertical connector between horizontal realms, such as the ground and the floatlands.
A single spike shaped mountain is created in newly generated chunks, at a random location within a chosen area, by default this area is +/-1024 for use in a new world, to add a mountain to an existing world you need to edit these area parameters to a completely ungenerated part of your world.
For testing this mod or for cheating edit parameter COORD = true, the co-ordinates of the mountain will be printed to terminal while within the generation area.
The mountain is a hollow cone made of stone and desert stone, with a smooth transition across biome boundaries. By default the height is 2km. There are a few cave entrances on the surface, these 'fissure system' caves expand under the surface helping the creation of a path upwards. If the mountain generates over water you can use the central conical void to jump down the last few hundred metres.
There are many parameters for fine tuning the structure, some parameters change smoothly with height or distance from the center. Reducing noise to zero at the center creates a perfect spike as a summit. Constant noise throughout often creates floating islands at the summit. Choosing zero noise throughout creates a smooth geometric conical shape. There is a parameter CONVEX to control whether the basic conical structure bulges outwards or is pinched inwards in the middle.