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https://github.com/sys4-fr/server-nalc.git
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146 lines
4.2 KiB
Lua
Executable File
146 lines
4.2 KiB
Lua
Executable File
minetest.register_craftitem("throwing:arrow_fire", {
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description = "Fire Arrow",
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inventory_image = "throwing_arrow_fire.png",
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})
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minetest.register_node("throwing:arrow_fire_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_fire_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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player = "",
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bow_damage = 0,
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local newpos = self.object:getpos()
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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if throwing_touch(pos, objpos) then
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local puncher = self.object
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if self.player and minetest.get_player_by_name(self.player) then
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puncher = minetest.get_player_by_name(self.player)
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end
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local damage = 4
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if self.bow_damage and self.bow_damage > 0 then
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damage = damage + (self.bow_damage/12)
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end
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obj:punch(puncher, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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end
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end
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if node.name ~= "air"
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and node.name ~= "throwing:light"
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and node.name ~= "fire:basic_flame"
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and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
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and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
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and not string.find(node.name, 'flowers:')
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and not string.find(node.name, 'fire:') then
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if node.name ~= "ignore" then
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minetest.set_node(self.lastpos, {name="fire:basic_flame"})
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end
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self.object:remove()
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return
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end
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="throwing:light"})
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end
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if minetest.get_node(self.lastpos).name == "throwing:light" then
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minetest.remove_node(self.lastpos)
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY)
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minetest.register_node("throwing:light", {
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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tiles = {"throwing_empty.png"},
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light_source = default.LIGHT_MAX-4,
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selection_box = {
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type = "fixed",
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fixed = {
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{0,0,0,0,0,0}
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}
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},
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groups = {not_in_creative_inventory=1}
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})
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minetest.register_abm({
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nodenames = {"throwing:light"},
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interval = 10,
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chance = 1,
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action = function(pos, node)
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minetest.remove_node(pos)
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end
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})
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minetest.register_craft({
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output = 'throwing:arrow_fire 4',
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recipe = {
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{'default:stick', 'default:stick', 'bucket:bucket_lava'},
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},
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replacements = {
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{"bucket:bucket_lava", "bucket:bucket_empty"}
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow_fire 4',
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recipe = {
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{'bucket:bucket_lava', 'default:stick', 'default:stick'},
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},
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replacements = {
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{"bucket:bucket_lava", "bucket:bucket_empty"}
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}
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})
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