1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-05 10:00:26 +01:00
server-nalc/mods/inventory_icon/init.lua

147 lines
4.5 KiB
Lua
Executable File

inventory_icon = {}
inventory_icon.hudids = {}
inventory_icon.COLORIZE_STRING = "[colorize:#A00000:192"
function inventory_icon.get_inventory_state(inv, listname)
local size = inv:get_size(listname)
local occupied = 0
for i=1,size do
local stack = inv:get_stack(listname, i)
if not stack:is_empty() then
occupied = occupied + 1
end
end
return occupied, size
end
function inventory_icon.replace_icon(name)
local icon = ""
if name:find("small") then
icon = "inventory_icon_bags_small.png"
elseif name:find("medium") then
icon = "inventory_icon_bags_medium.png"
elseif name:find("large") then
icon = "inventory_icon_bags_large.png"
end
return icon
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
inventory_icon.hudids[name] = {}
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
local icon
if occupied >= size then
icon = "inventory_icon_backpack_full.png"
else
icon = "inventory_icon_backpack_free.png"
end
inventory_icon.hudids[name].main = {}
inventory_icon.hudids[name].main.icon = player:hud_add({
hud_elem_type = "image",
position = {x=1,y=1},
scale = {x=1,y=1},
offset = {x=-32,y=-32},
text = icon,
})
inventory_icon.hudids[name].main.text = player:hud_add({
hud_elem_type = "text",
position = {x=1,y=1},
scale = {x=1,y=1},
offset = {x=-36,y=-20},
alignment = {x=0,y=0},
number = 0xFFFFFF,
text = string.format("%d/%d", occupied, size)
})
if minetest.get_modpath("unified_inventory") ~= nil then
inventory_icon.hudids[name].bags = {}
local bags_inv = minetest.get_inventory({type = "detached", name = name.."_bags"})
for i=1,4 do
local bag = bags_inv:get_stack("bag"..i, 1)
local scale, text, icon
if bag:is_empty() then
scale = { x = 0, y = 0 }
text = ""
icon = "inventory_icon_bags_small.png"
else
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = string.format("%d/%d", occupied, size)
icon = inventory_icon.replace_icon(bag:get_name())
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
end
end
inventory_icon.hudids[name].bags[i] = {}
inventory_icon.hudids[name].bags[i].icon = player:hud_add({
hud_elem_type = "image",
position = {x=1,y=1},
scale = scale,
size = { x=32, y=32 },
offset = {x=-36,y=-32 -40*i},
text = icon,
})
inventory_icon.hudids[name].bags[i].text = player:hud_add({
hud_elem_type = "text",
position = {x=1,y=1},
scale = scale,
offset = {x=-36,y=-20 -40*i},
alignment = {x=0,y=0},
number = 0xFFFFFF,
text = text,
})
end
end
end)
minetest.register_on_leaveplayer(function(player)
inventory_icon.hudids[player:get_player_name()] = nil
end)
local function tick()
minetest.after(1, tick)
for playername,hudids in pairs(inventory_icon.hudids) do
local player = minetest.get_player_by_name(playername)
if player then
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
local icon, color
if occupied >= size then
icon = "inventory_icon_backpack_full.png"
else
icon = "inventory_icon_backpack_free.png"
end
player:hud_change(hudids.main.icon, "text", icon)
player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
if minetest.get_modpath("unified_inventory") ~= nil then
local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
for i=1,4 do
local bag = bags_inv:get_stack("bag"..i, 1)
local scale, text, icon
if bag:is_empty() then
scale = { x = 0, y = 0 }
text = ""
icon = "inventory_icon_bags_small.png"
else
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = string.format("%d/%d", occupied, size)
icon = inventory_icon.replace_icon(bag:get_name())
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
end
end
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
end
end
end
end
end
tick()