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server-nalc/mods/u_skins/generate_previews_mff.sh
crabman77 f12839cbcc fix previews skin in 3d_armor
fix typo and change resolution to 128x256 in script u_skins
convert previews skins to 128x256 (must be 128x256 for 3d_armor preview)
2015-10-29 14:30:47 +01:00

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#!/bin/sh
# This script is used to generate the previews needed by the mod
# It requires blender with the latest python API (2.6x is tested)
# A script that works with older blenders and, maybe, without python, is available in older commits.
# This script can also use pngcrush and imagemagick to reduce output size,
# please enable them if you want to push to the git repository of the mod.
# Pngcrush output will be written to .previews/pngcrush_output
# Warning: any file in .previews/ and u_skins/textures might be deleted without asking.
PNGCRUSH=true
IMAGEMAGICK=true
cd .previews
rm ../u_skins/textures/mff_*_preview*.png # Remove all previous previews
blender -b mff_skin_previews.blend --python-text "Generate previews" > /dev/null
if $IMAGEMAGICK
then echo "Stripping metadata from generated files..."
else echo "Moving files..."
fi
rm -rf output # remove my output
mkdir -p output
for i in blender_out/mff_character_*_00.png
do
out_name=$(basename $i | sed -e 's/_00.png//g')
out_file=output/"$out_name"_preview.png
if $IMAGEMAGICK
then
convert -strip -resize 128x256 $i $out_file
else
mv $i $out_file
fi
done
#for i in blender_out/mff_character_*_01.png
#do
# out_name=$(basename $i | sed -e 's/_01.png//g')
# out_file=output/"$out_name"_preview_back.png
# if $IMAGEMAGICK
# then
# convert -strip -resize 32x64 $i $out_file
# else
# mv $i $out_file
# fi
#done
if $PNGCRUSH
then
echo "Running pngcrush..."
pngcrush -d ../u_skins/textures/ output/mff_*_preview*.png 2> pngcrush_output
else mv output/mff_*_preview*.png ../u_skins/textures/
fi
echo "Done !"