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21d9cc4203
- Solves #207
132 lines
3.7 KiB
Lua
Executable File
132 lines
3.7 KiB
Lua
Executable File
pyramids.saved_chests = {}
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pyramids.timer = 0
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pyramids.max_time = 30*60
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local room = {"a","a","a","a","a","a","a","a","a",
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"a","c","a","c","a","c","a","c","a",
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"a","s","a","s","a","s","a","s","a",
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"a","a","a","a","a","a","a","a","a",
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"a","a","a","a","a","a","a","a","a",
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"a","a","a","a","a","a","a","a","a",
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"a","s","a","s","a","s","a","s","a",
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"a","c","a","c","a","c","a","c","a",
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"a","a","a","a","a","a","a","a","a"}
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local trap = {"b","b","b","b","b","b","b","b","b",
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"l","b","l","b","l","b","l","b","b",
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"l","b","l","b","l","b","l","b","b",
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"l","b","l","l","l","b","l","l","b",
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"l","l","b","l","b","l","l","b","b",
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"l","b","l","l","l","l","l","l","b",
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"l","b","l","b","l","b","l","b","b",
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"l","b","l","b","l","b","l","b","b",
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"b","b","b","b","b","b","b","b","b"}
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local code = {}
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code["s"] = "sandstone"
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code["eye"] = "deco_stone1"
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code["men"] = "deco_stone2"
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code["sun"] = "deco_stone3"
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code["c"] = "chest"
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code["b"] = "sandstonebrick"
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code["a"] = "air"
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code["l"] = "lava_source"
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code["t"] = "trap"
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function loadchests()
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local file = io.open(minetest.get_worldpath().."/pyramids_chests.txt","r")
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if file then
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local saved_chests = minetest.deserialize(file:read())
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io.close(file)
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if saved_chests and type(saved_chests) == "table" then
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minetest.log("action","[tsm_pyramids] Chest loaded")
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return saved_chests
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else
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minetest.log("error","[tsm_pyramids] Loading Chest failed")
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end
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end
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return {}
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end
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function savechests()
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local file = io.open(minetest.get_worldpath().."/pyramids_chests.txt","w")
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if not file then return end -- should not happen
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file:write(minetest.serialize(pyramids.saved_chests))
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io.close(file)
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minetest.log("action","[tsm_pyramids] Chests saved")
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end
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pyramids.saved_chests = loadchests()
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minetest.register_on_shutdown(function()
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savechests()
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end)
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minetest.register_globalstep(function(dtime)
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pyramids.timer = pyramids.timer + dtime
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if pyramids.timer < pyramids.max_time then return end
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pyramids.timer = 0
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-- It might happen that chests are not loaded
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if pyramids.saved_chests then
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for _,k in ipairs(pyramids.saved_chests) do
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pyramids.fill_chest(k)
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end
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else
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pyramids.saved_chests = loadchests() or {}
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end
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minetest.log("action","[tsm_pyramids] Chests reloaded")
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end)
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local function replace(str,iy)
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local out = "default:"
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if iy < 4 and str == "c" then str = "a" end
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = "sun" end
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if iy == 3 and str == "s" then out = "tsm_pyramids:" str = "men" end
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if str == "a" then out = "" end
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if str == "c" or str == "s" or str == "b" then out = "maptools:" end
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return out..code[str]
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end
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local function replace2(str,iy)
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local out = "default:"
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if iy == 0 and str == "l" then out = "tsm_pyramids:" str = "t"
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elseif iy < 3 and str == "l" then str = "a" end
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if str == "a" then out = "" end
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return out..code[str]
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end
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function pyramids.make_room(pos)
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local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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for iy=0,4,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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local n_str = room[tonumber(ix*9+iz+1)]
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local p2 = 0
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if n_str == "c" then
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if ix < 3 then p2 = 1 else p2 = 3 end
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pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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end
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local node_name = replace(n_str,iy)
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=node_name, param2=p2})
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if node_name == "maptools:chest" then
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table.insert(pyramids.saved_chests,1,{x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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end
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end
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end
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end
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end
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function pyramids.make_traps(pos)
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local loch = {x=pos.x+7,y=pos.y, z=pos.z+7}
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for iy=0,4,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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local n_str = trap[tonumber(ix*9+iz+1)]
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local p2 = 0
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace2(n_str,iy), param2=p2})
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end
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end
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end
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end
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