server-nalc/minetestforfun_game/mods/player_physics
crabman77 84e858fccf add new mod player_physics and update sprint and 3d_armor to use player_physics 2017-04-07 23:18:55 +02:00
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LICENSE add new mod player_physics and update sprint and 3d_armor to use player_physics 2017-04-07 23:18:55 +02:00
README.md add new mod player_physics and update sprint and 3d_armor to use player_physics 2017-04-07 23:18:55 +02:00
init.lua add new mod player_physics and update sprint and 3d_armor to use player_physics 2017-04-07 23:18:55 +02:00

README.md

player_physics

A minetest mod to centralize the management of player's stats(sprint, jump, gravity) Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel

API

  • player_physics.set_stats(player, "uniq_name", table)

  • player_physics.remove_stats(player, "uniq_name")

Exemple

  • player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})

  • player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})

  • player_physics.remove_stats(player, "potion_speedlvl1")

Temporary effect

  • player_physics.add_effect(player, "uniq_name", time, stats)
  • player_physics.remove_effect(player, "uniq_name")

Exemple You make a potion that adds speed for 10 seconds.

on_use = function(itemstack, user, pointed_thing)
   player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6})
   itemstack:take_item()
   return itemstack
end