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			84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| 
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| If you wish to register treasures to Treasurer, it is recommended to assign the treasurer to a Treasurer group.
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| 
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| It is not possible to assign a treasure to multiple groups. If you think a treasure fits into two groups, create
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| two seperate treasure definitions instead. But try to keep it as an exception.
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| 
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| Think of treasurer groups as categories for treasurers to put into.
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| 
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| This file contains some guidelines for Treasurer groups and there are even guidelines for preciousness levels.
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| Keep in mind these are only guidelines.
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| 
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| Treasurer suggests to use the following standard Treasurer groups:
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| 
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| crafting_component:
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| 	Generic group for components in crafting recipes. If it is primarily a component for food, use raw_food instead.
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| 	Preciousness is based roughly on the preciousness of items it can create.
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| 
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| fuel:
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| 	Fuel for furnaces.
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| 	Preciousness is based on burning time.
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| 
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| food:
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| 	Can be eaten and restores health.
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| 	Preciousness should equal the number of hearts restored (restored HP divided by 2), but not higher than 7.
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| 
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| raw_food:
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| 	Food which is not fully processed and is not (quite) ready to be eaten.
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| 
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| melee_weapon:
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| 	Primarily used to damage close foes, i.e. a sword.
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| 	Preciousness is based on attack speed and damage.
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| 
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| ranged_weapon:
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| 	Primarily used to damage far away foes, 
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| 	Preciousness is based on attack speed, damage and range.
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| 
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| tool:
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| 	A tool for other uses.
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| 	Preciousness is hard to determine; at least is should base on the number of uses.
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| 	
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| 
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| minetool:
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| 	A tool to destroy blocks. Includes pickaxes, axes, shovels, …
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| 	Preciousness is based on power, number of uses and speed.
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| 
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| deco:
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| 	Primarily just a decorational thing to place.
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| 	Preciousness is based on beauty, highly subjective.
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| 
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| light:
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| 	Is a light source.
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| 	Preciousness is based on the brightness. For the maximum brightness (before sun brightness), preciousness should be 3.
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| 
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| building_block:
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| 	A block for buildings. Includes stairs, slabs, fences and similar things.
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| 	Excludes all natural blocks.
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| 	Preciousness should be roughly based on the “cost” to craft the block.
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| 
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| seed:
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| 	Seeds and saplings.
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| 	Preciousness is based on the percieved “usefulness” of what can grow from the seed.
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| 
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| transport_vehicle
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| 	A vehicle to transport players and stuff, i.e. a cart or a boat.
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| 	Preciousness is hard to determine, maybe speed?
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| 
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| transport_structure
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| 	A fixed structure which is neccessary for a transport vehicle to operate, i.e. rails.
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| 	Preciousness is hard to dertermine …
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| 
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| ladder
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| 	A ladder.
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| 
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| default:
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| 	This is the group your treasure get assigned to if you don’t specify a group.
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| 
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| 
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| Do you miss a group? Feel free to invent your own!
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| 
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| 
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| Note that Treasurer groups differ from the groups as defined by the Minetest API. These groups are handled differently.
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| 
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| 
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