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https://github.com/sys4-fr/server-nalc.git
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162 lines
4.9 KiB
Lua
Executable File
162 lines
4.9 KiB
Lua
Executable File
interact = {}
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-- Which screens to show and in which order.
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interact.form_order = {
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"languageselect",
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"welcome",
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"visit",
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"rules",
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"quiz"
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}
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--The first screen--
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--The text at the top.
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interact.s1_header = {
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en = "Hello, welcome to this server!",
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fr = "Bonjour et bienvenue sur ce serveur!"
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}
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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interact.s1_l2 = {
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en = "Could you please tell me if you like to grief or not?",
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fr = "Aimez-vous détruire les choses des autres?"
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}
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interact.s1_l3 = {en="",fr=""}
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--The buttons. Each can have 15 characters, max.
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interact.s1_b1 = {
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en = "No, I don't.",
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fr = "Non."
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}
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interact.s1_b2 = {
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en = "Yes, I do!",
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fr = "Oui!"
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}
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--The message to send kicked griefers.
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interact.msg_grief = {
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en = "Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!",
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fr = "Essayez le mode solo si vous aimez détruire des choses, car vous ne détruirez que les votres!"
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}
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--Ban or kick griefers? Default is kick, set to true for ban.
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interact.grief_ban = false
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--The second screen--
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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interact.s2_l1 = {
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en = "So, do you want interact, or do you just want to look around",
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fr = "Donc, voulez-vous interagir ou juste regarder"
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}
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interact.s2_l2 = {
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en = "the server?",
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fr = "le serveur?"
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}
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--The buttons. These ones can have a maximum of 26 characters.
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interact.s2_b1 = {
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en = "Yes, I want interact!",
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fr = "Oui, je veux interagir!"
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}
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interact.s2_b2 = {
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en = "I just want to look round.",
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fr = "Je veux juste regarder."
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}
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--The message the player is sent if s/he is just visiting.
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interact.visit_msg = {
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en = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!",
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fr = "Bonne contemplation! Si vous voulez interagir, tapez la commande /rules, et vous pourrez recommencer le processus!"
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}
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--The third screen--
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--The header for the rules box, this can have 60 characters, max.
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interact.s3_header = {
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en = "Here are the rules:",
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fr = "Voici les règles:"
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}
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--The buttons. Each can have 15 characters, max.
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interact.s3_b1 = {
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en = "I agree",
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fr = "Accepter"
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}
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interact.s3_b2 = {
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en = "I disagree",
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fr = "Refuser"
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}
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--The message to send players who disagree when they are kicked for disagring with the rules.
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interact.disagree_msg = {
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en = "Bye then! You have to agree to the rules to play on the server.",
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fr = "Au revoir! Vous devez accepter les règles pour jouer sur le serveur."
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}
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--Kick or ban players who disagree with the rules. False will just kick.
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interact.disagree_ban = false
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--The fouth screen--
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--Should there be a back to rules button?
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interact.s4_to_rules_button = true
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--The back to rules button. 13 characters, max.
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interact.s4_to_rules = {
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en = "Back to rules",
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fr = "<-- Règles"
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}
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--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
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interact.s4_header = {
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en = "Time for a quiz on the rules!",
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fr = "Quizz sur les règles!"
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}
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--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
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--The trues are limited to 24 characters. The falses can have 36 characters.
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interact.s4_question1_true = {en="Yes.",fr="Oui."}
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interact.s4_question1_false = {en="No.",fr="Non."}
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interact.s4_question2_true = {en="Yes.",fr="Oui."}
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interact.s4_question2_false = {en="No.",fr="Non."}
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interact.s4_question3_true = {en="Yes.",fr="Oui."}
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interact.s4_question3_false = {en="No.",fr="Non."}
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interact.s4_question4_true = {en="Yes.",fr="Oui."}
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interact.s4_question4_false = {en="No.",fr="Non."}
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interact.s4_submit = {
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en = "Submit!",
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fr = "Envoyer!"
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}
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--What to do on a wrong quiz.
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--Options are "kick" "ban", "" (nothing) or another form name (e.g. "rules", or "quiz" to re-show)
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interact.on_wrong_quiz = ""
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--The message to send the player if reshow is the on_wrong_quiz option.
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interact.quiz_try_again_msg = {
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en = "Have another go.",
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fr = "Réessayez."
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}
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--The message sent to the player if rules is the on_wrong_quiz option.
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interact.quiz_rules_msg = {
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en = "Have another look at the rules:",
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fr = "Re-regardez les règles:"
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}
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--The kick reason if kick is the on_wrong_quiz option.
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interact.wrong_quiz_kick_msg = {
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en = "Pay more attention next time!",
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fr = "Lisez mieux la prochaine fois!"
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}
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--The message sent to the player if nothing is the on_wrong_quiz option.
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interact.quiz_fail_msg = {
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en = "You got that wrong.",
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fr = "Vous avez raté le quiz."
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}
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--The messages send to the player after interact is granted.
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interact.interact_msg1 = {
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en = "Thanks for accepting the rules, you now are able to interact with things.",
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fr = "Merci d'avoir accepté les règles, vous pouvez désormais interagir avec les choses."
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}
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interact.interact_msg2 = {
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en = "Happy building!",
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fr = "Amusez-vous bien!"
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}
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--The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that.
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interact.priv = {}
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