mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-05 10:00:26 +01:00
2e895a7790
Pas mal de changement n’ont pas été pushé sur le github du serveur, voici l’occasion de faire une bonne synchronisation :)
66 lines
1.4 KiB
Lua
66 lines
1.4 KiB
Lua
local world_path = minetest.get_worldpath()
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local org_file = world_path .. "/beds_spawns"
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local file = world_path .. "/beds_spawns"
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local bkwd = false
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local writing = true
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-- check for PA's beds mod spawns
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local cf = io.open(world_path .. "/beds_player_spawns", "r")
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if cf ~= nil then
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io.close(cf)
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file = world_path .. "/beds_player_spawns"
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bkwd = true
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end
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writing = false
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function beds.read_spawns()
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while writing do
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-- wait until spawns are safed
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end
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local spawns = beds.spawn
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local input = io.open(file, "r")
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if input and not bkwd then
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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spawns[name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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io.close(input)
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elseif input and bkwd then
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beds.spawn = minetest.deserialize(input:read("*all"))
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input:close()
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beds.save_spawns()
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os.rename(file, file .. ".backup")
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file = org_file
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else
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spawns = {}
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end
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end
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function beds.save_spawns()
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if not beds.spawn then
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return
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end
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writing = true
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local output = io.open(org_file, "w")
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for i, v in pairs(beds.spawn) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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io.close(output)
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writing = false
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end
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function beds.set_spawns()
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for name,_ in pairs(beds.player) do
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local player = minetest.get_player_by_name(name)
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local p = player:getpos()
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beds.spawn[name] = p
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end
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beds.save_spawns()
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end |