1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 10:40:37 +01:00
server-nalc/mods/plantlife_modpack/vines/nodes.lua
LeMagnesium b2829d7e7d [plantlife_modpack] Update
- Update old deprecated fields
2015-10-26 13:27:02 +01:00

84 lines
2.3 KiB
Lua
Executable File

minetest.register_node("vines:rope_block", {
description = "Rope",
sunlight_propagates = true,
paramtype = "light",
tiles = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
groups = { flammable=2, choppy=2, oddly_breakable_by_hand=1 },
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name="vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
while ( n.name == 'vines:rope' or n.name == 'vines:rope_end' ) do
minetest.remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.get_node(p)
end
end
})
minetest.register_node("vines:rope", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tiles = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tiles = { "vines_rope_end.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z}
minetest.add_node(yesh, {name="vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name="vines:rope"})
minetest.add_node(p, {name="vines:rope_end"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})