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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 18:20:36 +01:00
server-nalc/mods/mff
LeMagnesium 8c0a0a5547
[pclasses & mff_pclasses] Misc. fixes
- PClasses : Fix adventurer to not reset stats
 - MFF PClasses : Fix hunter to flush bonus ownership data upon leaving
   the game
2017-04-19 23:57:30 +02:00
..
mff_core mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_hud@15e47f354b update submodules 2017-01-20 03:26:29 +01:00
mff_introspect mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_pclasses [pclasses & mff_pclasses] Misc. fixes 2017-04-19 23:57:30 +02:00
mff_quests mff_quests: add very basic "either" drop chance 2016-06-15 23:51:52 +02:00
modpack.txt mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
README.md mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00

  • MFF-specific mods folder

** Code convention All MFF mods must be in the mff global table, and thus shall depend on the mff_core mod first defining it. The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.