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server-nalc/mods/mobs/treemonster.lua
Quentin BUISSON-DEBON 4fe3fc8f25 Update in parts "mobs" mod
- Need to check NPC
- Need to check sheeps
- Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
2015-08-18 17:09:53 +02:00

69 lines
2.0 KiB
Lua
Executable File

-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs:tree_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 9 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 8,
-- health & armor
hp_min = 40,
hp_max = 50,
armor = 80,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
textures = {
{"mobs_tree_monster.png"},
},
blood_texture = "default_wood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
-- speed and jump
walk_velocity = 0.5,
run_velocity = 2.5,
jump = true,
view_range = 16,
-- drops saplings, junglesapling, apple and/or silver coin
drops = {
{name = "default:sapling",
chance = 2, min = 1, max = 2},
{name = "default:junglesapling",
chance = 2, min = 1, max = 2},
{name = "default:apple",
chance = 2, min = 2, max = 3,},
{name = "maptools:superapple",
chance = 4, min = 1, max = 1,},
{name = "maptools:silver_coin",
chance = 3, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
fall_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62,
},
})
-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height
mobs:spawn_specific("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, {"air"}, 0, 5, 30, 8000, 1, -31000, 31000, false)
-- register spawn egg
mobs:register_egg("mobs:tree_monster", "Tree Monster", "mobs_tree_monster_inv.png", 1)
-- ethereal sapling compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:tree_sapling", "default:sapling")
minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
end