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			238 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable File
		
	
	
	
	
| -- minetest/fire/init.lua
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| 
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| -- Global namespace for functions
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| 
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| fire = {}
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| 
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| 
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| -- Register flame node
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| 
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| minetest.register_node("fire:basic_flame", {
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| 	description = "Fire",
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| 	drawtype = "firelike",
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| 	tiles = {{
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| 		name = "fire_basic_flame_animated.png",
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| 		animation = {type = "vertical_frames",
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| 			aspect_w = 16, aspect_h = 16, length = 1},
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| 	}},
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| 	inventory_image = "fire_basic_flame.png",
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| 	paramtype = "light",
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| 	light_source = 14,
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| 	groups = {igniter = 2, dig_immediate = 3, hot = 3},
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| 	drop = '',
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| 	walkable = false,
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| 	buildable_to = true,
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| 	sunlight_propagates = true,
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| 	damage_per_second = 4,
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| 
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| 	on_construct = function(pos)
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| 		minetest.after(0, fire.on_flame_add_at, pos)
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| 	end,
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| 
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| 	on_destruct = function(pos)
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| 		minetest.after(0, fire.on_flame_remove_at, pos)
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| 	end,
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| 
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| 	on_blast = function() end, -- unaffected by explosions
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| })
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| 
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| 
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| -- Get sound area of position
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| 
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| fire.D = 6 -- size of sound areas
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| 
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| function fire.get_area_p0p1(pos)
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| 	local p0 = {
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| 		x = math.floor(pos.x / fire.D) * fire.D,
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| 		y = math.floor(pos.y / fire.D) * fire.D,
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| 		z = math.floor(pos.z / fire.D) * fire.D,
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| 	}
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| 	local p1 = {
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| 		x = p0.x + fire.D - 1,
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| 		y = p0.y + fire.D - 1,
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| 		z = p0.z + fire.D - 1
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| 	}
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| 	return p0, p1
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| end
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| 
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| 
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| -- Fire sounds table
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| -- key: position hash of low corner of area
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| -- value: {handle=sound handle, name=sound name}
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| fire.sounds = {}
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| 
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| 
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| -- Update fire sounds in sound area of position
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| 
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| function fire.update_sounds_around(pos)
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| 	local p0, p1 = fire.get_area_p0p1(pos)
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| 	local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
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| 	local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
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| 	--print("number of flames at "..minetest.pos_to_string(p0).."/"
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| 	--		..minetest.pos_to_string(p1)..": "..#flames_p)
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| 	local should_have_sound = (#flames_p > 0)
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| 	local wanted_sound = nil
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| 	if #flames_p >= 9 then
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| 		wanted_sound = {name = "fire_large", gain = 0.7}
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| 	elseif #flames_p > 0 then
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| 		wanted_sound = {name = "fire_small", gain = 0.9}
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| 	end
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| 	local p0_hash = minetest.hash_node_position(p0)
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| 	local sound = fire.sounds[p0_hash]
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| 	if not sound then
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| 		if should_have_sound then
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| 			fire.sounds[p0_hash] = {
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| 				handle = minetest.sound_play(wanted_sound,
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| 					{pos = cp, max_hear_distance = 16, loop = true}),
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| 				name = wanted_sound.name,
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| 			}
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| 		end
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| 	else
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| 		if not wanted_sound then
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| 			minetest.sound_stop(sound.handle)
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| 			fire.sounds[p0_hash] = nil
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| 		elseif sound.name ~= wanted_sound.name then
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| 			minetest.sound_stop(sound.handle)
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| 			fire.sounds[p0_hash] = {
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| 				handle = minetest.sound_play(wanted_sound,
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| 					{pos = cp, max_hear_distance = 16, loop = true}),
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| 				name = wanted_sound.name,
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| 			}
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| 		end
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| 	end
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| end
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| 
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| 
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| -- Update fire sounds on flame node construct or destruct
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| 
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| function fire.on_flame_add_at(pos)
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| 	fire.update_sounds_around(pos)
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| end
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| 
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| 
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| function fire.on_flame_remove_at(pos)
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| 	fire.update_sounds_around(pos)
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| end
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| 
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| 
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| -- Return positions for flames around a burning node
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| 
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| function fire.find_pos_for_flame_around(pos)
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| 	return minetest.find_node_near(pos, 1, {"air"})
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| end
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| 
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| 
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| -- Detect nearby extinguishing nodes
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| 
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| function fire.flame_should_extinguish(pos)
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| 	return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
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| end
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| 
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| 
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| -- Enable ABMs according to 'disable fire' setting
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| 
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| if minetest.setting_getbool("disable_fire") then
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| 
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| 	-- Extinguish flames quickly with dedicated ABM
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| 
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| 	minetest.register_abm({
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| 		nodenames = {"fire:basic_flame"},
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| 		interval = 3,
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| 		chance = 2,
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| 		action = function(p0, node, _, _)
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| 			minetest.remove_node(p0)
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| 		end,
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| 	})
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| 
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| else
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| 
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| 	-- Extinguish flames quickly with water, snow, ice
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| 
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| 	minetest.register_abm({
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| 		nodenames = {"fire:basic_flame"},
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| 		neighbors = {"group:puts_out_fire"},
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| 		interval = 3,
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| 		chance = 2,
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| 		action = function(p0, node, _, _)
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| 			minetest.remove_node(p0)
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| 			minetest.sound_play("fire_extinguish_flame",
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| 				{pos = p0, max_hear_distance = 16, gain = 0.25})
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| 		end,
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| 	})
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| 
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| 	-- Ignite neighboring nodes
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| 
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| 	minetest.register_abm({
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| 		nodenames = {"group:flammable"},
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| 		neighbors = {"group:igniter"},
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| 		interval = 7,
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| 		chance = 16,
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| 		action = function(p0, node, _, _)
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| 			-- If there is water or stuff like that around node, don't ignite
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| 			if fire.flame_should_extinguish(p0) then
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| 				return
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| 			end
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| 			local p = fire.find_pos_for_flame_around(p0)
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| 			if p then
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| 				minetest.set_node(p, {name = "fire:basic_flame"})
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| 			end
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| 		end,
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| 	})
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| 
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| 	-- Remove flames and flammable nodes
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| 
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| 	minetest.register_abm({
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| 		nodenames = {"fire:basic_flame"},
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| 		interval = 5,
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| 		chance = 16,
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| 		action = function(p0, node, _, _)
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| 			-- If there are no flammable nodes around flame, remove flame
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| 			if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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| 				minetest.remove_node(p0)
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| 				return
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| 			end
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| 			if math.random(1, 4) == 1 then
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| 				-- remove flammable nodes around flame
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| 				local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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| 				if p then
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| 					minetest.remove_node(p)
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| 					nodeupdate(p)
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| 				end
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| 			end
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| 		end,
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| 	})
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| 
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| end
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| 
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| 
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| -- Rarely ignite things from far
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| 
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| --[[ Currently disabled to reduce the chance of uncontrollable spreading
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| 	fires that disrupt servers. Also for less lua processing load.
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| 
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| minetest.register_abm({
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| 	nodenames = {"group:igniter"},
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| 	neighbors = {"air"},
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| 	interval = 5,
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| 	chance = 10,
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| 	action = function(p0, node, _, _)
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| 		local reg = minetest.registered_nodes[node.name]
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| 		if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
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| 			return
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| 		end
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| 		local d = reg.groups.igniter
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| 		local p = minetest.find_node_near(p0, d, {"group:flammable"})
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| 		if p then
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| 			-- If there is water or stuff like that around flame, don't ignite
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| 			if fire.flame_should_extinguish(p) then
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| 				return
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| 			end
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| 			local p2 = fire.find_pos_for_flame_around(p)
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| 			if p2 then
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| 				minetest.set_node(p2, {name = "fire:basic_flame"})
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| 			end
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| 		end
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| 	end,
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| })
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| --]]
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