mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 00:08:25 +01:00
960 lines
24 KiB
Lua
Executable File
960 lines
24 KiB
Lua
Executable File
-- NODES
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minetest.register_node("seawrecks:woodship", {
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description = "Sand for the wooden ship",
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tiles = {"default_sand.png"},
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
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sounds = default.node_sound_sand_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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minetest.add_node(pointed_thing.above, {name=itemstack:get_name()})
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local meta = minetest.get_meta(pointed_thing.above)
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meta:set_string("owner", pn)
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nodeupdate(pointed_thing.above)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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minetest.register_node("seawrecks:uboot", {
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description = "Dirt for the U-boot",
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tiles = {"default_dirt.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1, not_in_creative_inventory=1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("seawrecks:woodshipchest", {
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description = "Wooden ship chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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drop = 'default:chest',
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Woodship chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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meta:from_table({
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inventory = {
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main = {[1] = "default:tree 99", [2] = "default:jungletree 99", [3] = "default:wood 99", [4] = "default:junglewood 99", [5] = "default:sapling 99", [6] = "default:junglesapling 99", [7] = "default:grass_1 99", [8] = "default:junglegrass 99", [32] = ""}
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},
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fields = {
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formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
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infotext = "Normal chest"
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}
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})
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node("seawrecks:ubootchest", {
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description = "U-boot chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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drop = 'default:chest',
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local kind_of_price = math.random(0,2)
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local amount_of_price = math.random(1, 20)
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local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
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local price_group = {"",""}
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local choosen_ingot = math.random(1, #ingot_price)
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price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price
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if (kind_of_price == 0) then -- Ingots AND mese
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price_group[2] = "default:mese_crystal "..math.random(1, 7)
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elseif (kind_of_price == 1) then -- Ingots AND diamond
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price_group[2] = "default:diamond "..math.random(1,5)
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else
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price_group[2] = ""
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end
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "U-boot chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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meta:from_table({
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inventory = {
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main = {[1] = price_group[1], [2] = price_group[2], [32] = ""}
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--main = {[1] = "default:wood", [2] = "default:tree", [32] = ""}
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},
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fields = {
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formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
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infotext = "Normal chest"
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}
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})
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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-- WRECK GENERATION
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minetest.register_ore({
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ore_type = "scatter",
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ore = "seawrecks:woodship",
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wherein = "default:sand",
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clust_scarcity = 30*30*30,
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clust_num_ores = 1,
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clust_size = 12,
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height_max = -4,
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height_min = -31000,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "seawrecks:uboot",
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wherein = "default:dirt",
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clust_scarcity = 30*30*30,
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clust_num_ores = 1,
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clust_size = 12,
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height_max = -8,
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height_min = -31000,
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})
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local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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if chunk_size >= y_max - y_min + 1 then
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return
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end
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.get_node(p2).name == wherein then
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minetest.set_node(p2, {name=name})
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end
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end
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end
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end
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end
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end
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end
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end
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-- ABM'S
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minetest.register_abm({
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nodenames = {"seawrecks:woodship"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local yp = {x = pos.x, y = pos.y + 3, z = pos.z}
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if minetest.get_node(pos).name == "seawrecks:woodship" and
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(minetest.get_node(yp).name == "default:water_source" or
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minetest.get_node(yp).name == "noairblocks:water_sourcex") then
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minetest.add_node(pos, {name = "default:sand"})
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pos.y = pos.y + 1
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pos.x = pos.x - 6
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for a = 1, 11 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:tree"})
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end
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pos.z = pos.z + 1
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pos.x = pos.x - 10
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for a = 1, 9 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:tree"})
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end
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pos.z = pos.z - 2
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pos.x = pos.x - 9
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for a = 1, 9 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:tree"})
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end
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pos.y = pos.y + 1
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pos.x = pos.x - 8
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pos.z = pos.z - 1
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for a = 1, 7 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:tree"})
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end
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pos.z = pos.z + 4
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pos.x = pos.x - 7
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for a = 1, 7 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:tree"})
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end
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pos.z = pos.z - 1
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:wood"})
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pos.z = pos.z - 1
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:wood"})
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:tree"})
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pos.z = pos.z - 1
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pos.x = pos.x - 2
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minetest.add_node(pos, {name = "default:tree"})
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pos.z = pos.z + 2
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pos.x = pos.x - 8
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minetest.add_node(pos, {name = "default:tree"})
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pos.z = pos.z - 1
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:tree"})
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:tree"})
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pos.z = pos.z - 1
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pos.x = pos.x + 2
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minetest.add_node(pos, {name = "default:tree"})
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pos.y = pos.y + 1
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pos.z = pos.z - 1
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for a = 1, 7 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:wood"})
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end
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pos.z = pos.z + 4
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pos.x = pos.x - 7
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for a = 1, 7 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:wood"})
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end
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pos.z = pos.z - 1
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:wood"})
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pos.z = pos.z - 1
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:wood"})
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pos.z = pos.z - 1
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:wood"})
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pos.z = pos.z + 2
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pos.x = pos.x - 8
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minetest.add_node(pos, {name = "default:wood"})
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pos.z = pos.z - 1
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:wood"})
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for a = 1, 3 do
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:wood"})
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end
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pos.z = pos.z - 1
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pos.x = pos.x + 4
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minetest.add_node(pos, {name = "default:wood"})
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pos.z = pos.z + 1
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pos.x = pos.x + 3
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minetest.add_node(pos, {name = "default:wood"})
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pos.y = pos.y + 1
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minetest.add_node(pos, {name = "default:wood"})
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pos.y = pos.y - 2
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minetest.add_node(pos, {name = "default:wood"})
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pos.y = pos.y + 3
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pos.z = pos.z - 4
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for a = 1, 7 do
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pos.z = pos.z + 1
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minetest.add_node(pos, {name = "default:wood"})
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end
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pos.z = pos.z - 3
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for a = 1, 2 do
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pos.y = pos.y + 1
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minetest.add_node(pos, {name = "default:wood"})
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end
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pos.y = pos.y + 1
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pos.z = pos.z - 3
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for a = 1, 5 do
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pos.z = pos.z + 1
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minetest.add_node(pos, {name = "default:wood"})
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end
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pos.y = pos.y + 1
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pos.z = pos.z - 2
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minetest.add_node(pos, {name = "default:wood"})
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pos.y = pos.y - 7
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pos.z = pos.z + 1
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pos.x = pos.x - 2
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minetest.add_node(pos, {name = "seawrecks:woodshipchest"})
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else
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return
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end
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end
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})
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minetest.register_abm({
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nodenames = {"seawrecks:uboot"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local yp = {x = pos.x, y = pos.y + 8, z = pos.z}
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if minetest.get_node(pos).name == "seawrecks:uboot" and
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(minetest.get_node(yp).name == "default:water_source" or
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minetest.get_node(yp).name == "noairblocks:water_sourcex") then
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minetest.add_node(pos, {name = "default:dirt"})
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pos.y = pos.y + 1
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pos.x = pos.x - 15
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for a = 1, 31 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:cobble"})
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end
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pos.z = pos.z + 1
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pos.x = pos.x + 1
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for a = 1, 31 do
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:cobble"})
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end
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pos.z = pos.z + 1
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pos.x = pos.x +1
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for a = 1, 27 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:stone"})
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end
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pos.z = pos.z - 3
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pos.x = pos.x + 1
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for a = 1, 27 do
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:stone"})
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end
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pos.z = pos.z - 1
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pos.x = pos.x + 2
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for a = 1, 21 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:stone"})
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end
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pos.z = pos.z + 5
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pos.x = pos.x + 1
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for a = 1, 21 do
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:stone"})
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end
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pos.y = pos.y + 1
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pos.z = pos.z + 1
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pos.x = pos.x - 1
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for a = 1, 21 do
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pos.x = pos.x + 1
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minetest.add_node(pos, {name = "default:stone"})
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end
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pos.z = pos.z - 7
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pos.x = pos.x + 1
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for a = 1, 21 do
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pos.x = pos.x - 1
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minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 24
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 5
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 22
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z - 1
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 29
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z - 3
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 28
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 32
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 32
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.y = pos.y + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.x = pos.x + 32
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.z = pos.z - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.x = pos.x - 32
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.z = pos.z - 1
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.x = pos.x + 28
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.z = pos.z + 3
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.x = pos.x - 28
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x + 2
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.x = pos.x + 22
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x - 2
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
|
|
for a = 1, 9 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.z = pos.z - 6
|
|
pos.x = pos.x - 3
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.x = pos.x + 22
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
|
|
pos.z = pos.z - 1
|
|
pos.x = pos.x - 2
|
|
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:obsidian_glass"})
|
|
|
|
for a = 1, 9 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.y = pos.y + 1
|
|
pos.z = pos.z + 7
|
|
pos.x = pos.x - 1
|
|
for a = 1, 21 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z - 7
|
|
pos.x = pos.x + 1
|
|
|
|
for a = 1, 21 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 24
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 5
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 22
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z - 1
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 29
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z - 3
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 28
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 32
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 32
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.y = pos.y + 1
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 28
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 28
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z - 1
|
|
pos.x = pos.x + 2
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x + 22
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 3
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.x = pos.x - 22
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x + 2
|
|
for a = 1, 21 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z - 5
|
|
pos.x = pos.x + 1
|
|
for a = 1, 21 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.y = pos.y + 1
|
|
pos.z = pos.z + 2
|
|
pos.x = pos.x - 4
|
|
for a = 1, 3 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.x = pos.x + 21
|
|
for a = 1, 3 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x + 1
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.x = pos.x - 21
|
|
for a = 1, 3 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z + 2
|
|
pos.x = pos.x + 3
|
|
for a = 1, 4 do
|
|
pos.z = pos.z - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z - 1
|
|
pos.x = pos.x + 1
|
|
for a = 1, 4 do
|
|
pos.z = pos.z + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.x = pos.x + 6
|
|
for a = 1, 13 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z - 3
|
|
pos.x = pos.x + 1
|
|
for a = 1, 13 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:stone"})
|
|
end
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x - 1
|
|
for a = 1, 13 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:tree"})
|
|
end
|
|
|
|
pos.z = pos.z + 1
|
|
pos.x = pos.x + 1
|
|
for a = 1, 13 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:tree"})
|
|
end
|
|
|
|
pos.z = pos.z - 3
|
|
for a = 1, 6 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.z = pos.z + 5
|
|
pos.x = pos.x - 1
|
|
for a = 1, 6 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.y = pos.y + 1
|
|
for a = 1, 4 do
|
|
pos.z = pos.z - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 5
|
|
pos.z = pos.z - 1
|
|
for a = 1, 4 do
|
|
pos.z = pos.z + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
for a = 1, 4 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x + 1
|
|
pos.z = pos.z - 3
|
|
for a = 1, 4 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.y = pos.y + 1
|
|
pos.x = pos.x - 1
|
|
pos.z = pos.z - 1
|
|
for a = 1, 4 do
|
|
pos.z = pos.z + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x + 5
|
|
pos.z = pos.z + 1
|
|
for a = 1, 4 do
|
|
pos.z = pos.z - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
for a = 1, 4 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
pos.z = pos.z + 3
|
|
for a = 1, 4 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.y = pos.y + 1
|
|
pos.x = pos.x - 1
|
|
pos.z = pos.z - 1
|
|
for a = 1, 2 do
|
|
pos.x = pos.x - 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.x = pos.x - 1
|
|
pos.z = pos.z - 1
|
|
for a = 1, 2 do
|
|
pos.x = pos.x + 1
|
|
minetest.add_node(pos, {name = "default:wood"})
|
|
end
|
|
|
|
pos.y = pos.y - 7
|
|
pos.x = pos.x +16
|
|
pos.z = pos.z +3
|
|
minetest.set_node(pos, {name = "seawrecks:ubootchest"})
|
|
|
|
else
|
|
return
|
|
end
|
|
end
|
|
})
|