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https://github.com/sys4-fr/server-nalc.git
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27836d2835
- All the minetest.env calls removed It took me about 2 hours, but I did it, and it works!
92 lines
2.5 KiB
Lua
92 lines
2.5 KiB
Lua
minetest.register_node("sponge:sponge", {
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description = "Sponge",
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drawtype = "normal",
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tiles = {"sponge_sponge.png"},
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paramtype = 'light',
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
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on_place = function(itemstack, placer, pointed_thing)
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local pn = placer:get_player_name()
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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local change = false
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local on_water = false
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local pos = pointed_thing.above
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-- verifier si il est dans l'eau ou a cotée
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if string.find(minetest.get_node(pointed_thing.above).name, "water_source")
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or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then
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on_water = true
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end
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for i=-1,1 do
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p = {x=pos.x+i, y=pos.y, z=pos.z}
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n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
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on_water = true
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end
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end
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for i=-1,1 do
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p = {x=pos.x, y=pos.y+i, z=pos.z}
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n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
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on_water = true
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end
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end
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for i=-1,1 do
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p = {x=pos.x, y=pos.y, z=pos.z+i}
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n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
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on_water = true
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end
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end
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if on_water == true then
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for i=-3,3 do
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for j=-3,3 do
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for k=-3,3 do
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p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
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n = minetest.get_node(p)
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-- On Supprime l'eau
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if (n.name=="default:water_flowing") or (n.name == "default:water_source")then
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minetest.add_node(p, {name="air"})
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change = true
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end
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end
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end
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end
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end
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p = {x=pos.x, y=pos.y, z=pos.z}
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n = minetest.get_node(p)
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if change == true then
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minetest.add_node(pointed_thing.above, {name = "sponge:sponge_wet"})
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else
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minetest.add_node(pointed_thing.above, {name = "sponge:sponge"})
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end
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return itemstack
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end
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})
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minetest.register_node("sponge:sponge_wet", {
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description = "Wet Sponge",
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drawtype = "normal",
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tiles = {"sponge_sponge_wet.png"},
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paramtype = 'light',
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
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})
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