mirror of
https://github.com/sys4-fr/server-nalc.git
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412 lines
14 KiB
Lua
Executable File
412 lines
14 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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-- Grasses - Reedmace 0.1.1
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-----------------------------------------------------------------------------------------------
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-- by Mossmanikin
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-- textures & ideas partly by Neuromancer
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-- License (everything): WTFPL
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-- Contains code from: plants_lib
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-- Looked at code from: default, trees
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-----------------------------------------------------------------------------------------------
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-- NOTES (from wikipedia, some of this might get implemented)
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-- rhizomes are edible
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-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
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-- leaf bases can be eaten raw or cooked
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-- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob
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-- pollen can be collected and used as a flour supplement or thickener
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-- Typha stems and leaves can be used to make paper
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-- The seed hairs were used by some Native American groups as tinder for starting fires
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-----------------------------------------------------------------------------------------------
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-- REEDMACE SHAPES
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-----------------------------------------------------------------------------------------------
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abstract_dryplants.grow_reedmace = function(pos)
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local size = math.random(1,3)
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local spikes = math.random(1,3)
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local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
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local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
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local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
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if minetest.get_node(pos_01).name == "air" -- bug fix
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or minetest.get_node(pos_01).name == "dryplants:reedmace_sapling" then
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if minetest.get_node(pos_02).name ~= "air" then
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minetest.set_node(pos_01, {name="dryplants:reedmace_top"})
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elseif minetest.get_node(pos_03).name ~= "air" then
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minetest.set_node(pos_01, {name="dryplants:reedmace_height_2"})
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elseif size == 1 then
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minetest.set_node(pos_01, {name="dryplants:reedmace_top"})
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elseif size == 2 then
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minetest.set_node(pos_01, {name="dryplants:reedmace_height_2"})
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elseif size == 3 then
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if spikes == 1 then
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minetest.set_node(pos_01, {name="dryplants:reedmace_height_3_spikes"})
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else
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minetest.set_node(pos_01, {name="dryplants:reedmace_height_3"})
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end
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end
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end
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end
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abstract_dryplants.grow_reedmace_water = function(pos)
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local size = math.random(1,3)
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local spikes = math.random(1,3)
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local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
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local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
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local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
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local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
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minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
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if minetest.get_node(pos_02).name == "air" then -- bug fix
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if minetest.get_node(pos_03).name ~= "air" then
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minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
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elseif minetest.get_node(pos_04).name ~= "air" then
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
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elseif size == 1 then
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minetest.set_node(pos_02, {name="dryplants:reedmace_top"})
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elseif size == 2 then
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_2"})
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elseif size == 3 then
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if spikes == 1 then
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
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else
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minetest.set_node(pos_02, {name="dryplants:reedmace_height_3"})
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end
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end
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end
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end
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-----------------------------------------------------------------------------------------------
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-- REEDMACE SPIKES
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_spikes", {
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description = "Reedmace",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_spikes.png"},
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inventory_image = "dryplants_reedmace_spikes.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 1
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_top", {
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description = "Reedmace, height: 1",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_top.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 2
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_height_2", {
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description = "Reedmace, height: 2",
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drawtype = "plantlike",
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visual_scale = 2,
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paramtype = "light",
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tiles = {"dryplants_reedmace_height_2.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2--,
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--not_in_creative_inventory=1
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},
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 3
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_height_3", {
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description = "Reedmace, height: 3",
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drawtype = "plantlike",
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visual_scale = 2,
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paramtype = "light",
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tiles = {"dryplants_reedmace_height_3.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2--,
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--not_in_creative_inventory=1
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},
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 3 & Spikes
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_height_3_spikes", {
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description = "Reedmace, height: 3 & Spikes",
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drawtype = "plantlike",
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visual_scale = 2,
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paramtype = "light",
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tiles = {"dryplants_reedmace_height_3_spikes.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2--,
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--not_in_creative_inventory=1
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},
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE STEMS
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace", {
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description = "Reedmace",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace.png"},
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inventory_image = "dryplants_reedmace.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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after_destruct = function(pos,oldnode)
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local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if node.name == "dryplants:reedmace_top"
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or node.name == "dryplants:reedmace_spikes" then
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minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
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minetest.add_item(pos,"dryplants:reedmace_sapling")
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE BOTTOM
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_bottom", {
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description = "Reedmace",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_bottom.png"},
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inventory_image = "dryplants_reedmace_bottom.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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after_destruct = function(pos,oldnode)
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local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if node.name == "dryplants:reedmace"
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or node.name == "dryplants:reedmace_top"
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or node.name == "dryplants:reedmace_spikes" then
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minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
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minetest.add_item(pos,"dryplants:reedmace_sapling")
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE "SAPLING" (the drop from the above)
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_sapling", {
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description = "Reedmace",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_sapling.png"},
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inventory_image = "dryplants_reedmace_sapling.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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attached_node=1
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-- abm
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minetest.register_abm({
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nodenames = "dryplants:reedmace_sapling",
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interval = REEDMACE_GROWING_TIME,
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chance = 100/REEDMACE_GROWING_CHANCE,
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action = function(pos, node, _, _)
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if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
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or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
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or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
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or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
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if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
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abstract_dryplants.grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
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end
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
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else
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abstract_dryplants.grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
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end
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end
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE WATER (for entity)
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_water", {
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description = "Reedmace",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_water.png"},
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inventory_image = "dryplants_reedmace_water.png",
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groups = {not_in_creative_inventory=1},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE WATER ENTITY
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-----------------------------------------------------------------------------------------------
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minetest.register_entity("dryplants:reedmace_water_entity",{
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visual = "mesh",
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mesh = "plantlike.obj",
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visual_size = {x=10, y=10},
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textures = {"dryplants_reedmace_water.png"},
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collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
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on_punch = function(self, puncher)
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if puncher:is_player() and puncher:get_inventory() then
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if not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
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end
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self.object:remove()
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- SPAWN REEDMACE
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-----------------------------------------------------------------------------------------------
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--[[plantslib:spawn_on_surfaces({
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spawn_delay = 1200,
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spawn_plants = {"dryplants:reedmace_sapling"},
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spawn_chance = 400,
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spawn_surfaces = {
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"default:dirt_with_grass",
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"default:desert_sand",
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"default:sand",
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"dryplants:grass_short",
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"stoneage:grass_with_silex"
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},
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seed_diff = 329,
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near_nodes = {"default:water_source"},
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near_nodes_size = 2,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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})]]
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-----------------------------------------------------------------------------------------------
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-- GENERATE REEDMACE
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-----------------------------------------------------------------------------------------------
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-- near water or swamp
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plantslib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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"default:desert_sand",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
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rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
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--rarity = 60,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
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near_nodes_size = 2,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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},
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abstract_dryplants.grow_reedmace
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)
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-- in water
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plantslib:register_generate_plant({
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surface = {
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"default:dirt",
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"default:dirt_with_grass",
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--"default:desert_sand",
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--"stoneage:grass_with_silex",
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"stoneage:sand_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
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rarity = 101 - REEDMACE_IN_WATER_RARITY,
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--rarity = 35,
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min_elevation = 0, -- a bit below sea level
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max_elevation = 0, -- ""
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near_nodes = {"default:water_source","sumpf:dirtywater_source"},
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near_nodes_size = 1,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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},
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abstract_dryplants.grow_reedmace_water
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)
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-- for oases & tropical beaches & tropical swamps
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plantslib:register_generate_plant({
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surface = {
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"default:sand",
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"sumpf:sumpf"
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},
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max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
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rarity = 101 - REEDMACE_FOR_OASES_RARITY,
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--rarity = 10,
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neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
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ncount = 1,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:desert_sand","sumpf:sumpf"},
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near_nodes_size = 2,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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},
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abstract_dryplants.grow_reedmace
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)
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