mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-13 22:10:31 +01:00
267 lines
7.2 KiB
Lua
Executable File
267 lines
7.2 KiB
Lua
Executable File
|
|
--= Ambience lite by TenPlus1 (16th April 2015)
|
|
|
|
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
|
|
local SOUNDVOLUME = 1
|
|
|
|
-- compatibility with soundset mod
|
|
local get_volume
|
|
if (minetest.get_modpath("soundset")) ~= nil then
|
|
get_volume = soundset.get_gain
|
|
else
|
|
get_volume = function (player_name, sound_type) return SOUNDVOLUME end
|
|
-- set volume command
|
|
minetest.register_chatcommand("svol", {
|
|
params = "<svol>",
|
|
description = "set sound volume (0.1 to 1.0)",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
if tonumber(param) then
|
|
SOUNDVOLUME = tonumber(param)
|
|
minetest.chat_send_player(name, "Sound volume set.")
|
|
else
|
|
minetest.chat_send_player(name, "Sound volume no set, bad param.")
|
|
end
|
|
end,
|
|
})
|
|
end
|
|
|
|
|
|
-- sound sets
|
|
local night = {
|
|
handler = {}, frequency = 40,
|
|
{name="hornedowl", length=2},
|
|
{name="wolves", length=4},
|
|
{name="cricket", length=6},
|
|
{name="deer", length=7},
|
|
{name="frog", length=1},
|
|
}
|
|
|
|
local day = {
|
|
handler = {}, frequency = 40,
|
|
{name="cardinal", length=3},
|
|
{name="bluejay", length=6},
|
|
{name="craw", length=3},
|
|
{name="canadianloon2", length=14},
|
|
{name="robin", length=4},
|
|
{name="bird1", length=11},
|
|
{name="bird2", length=6},
|
|
{name="crestedlark", length=6},
|
|
{name="peacock", length=2}
|
|
}
|
|
|
|
local high_up = {
|
|
handler = {}, frequency = 40,
|
|
{name="craw", length=3},
|
|
{name="wind", length=9.5},
|
|
}
|
|
|
|
local cave = {
|
|
handler = {}, frequency = 60,
|
|
{name="drippingwater1", length=1.5},
|
|
{name="drippingwater2", length=1.5}
|
|
}
|
|
|
|
local beach = {
|
|
handler = {}, frequency = 40,
|
|
{name="seagull", length=4.5},
|
|
{name="beach", length=13},
|
|
{name="gull", length=1}
|
|
}
|
|
|
|
local desert = {
|
|
handler = {}, frequency = 20,
|
|
{name="coyote", length=2.5},
|
|
{name="desertwind", length=8}
|
|
}
|
|
|
|
local flowing_water = {
|
|
handler = {}, frequency = 1000,
|
|
{name="waterfall", length=6}
|
|
}
|
|
|
|
local underwater = {
|
|
handler = {}, frequency = 1000,
|
|
{name="scuba", length=8}
|
|
}
|
|
|
|
local splash = {
|
|
handler = {}, frequency = 1000,
|
|
{name="swim_splashing", length=3},
|
|
}
|
|
|
|
local lava = {
|
|
handler = {}, frequency = 1000,
|
|
{name="lava", length=7}
|
|
}
|
|
|
|
local smallfire = {
|
|
handler = {}, frequency = 1000,
|
|
{name="fire_small", length=6}
|
|
}
|
|
|
|
local largefire = {
|
|
handler = {}, frequency = 1000,
|
|
{name="fire_large", length=8}
|
|
}
|
|
|
|
local get_num_nodes = function(pos, nodes)
|
|
return #minetest.find_nodes_in_area(
|
|
{x=pos.x-6,y=pos.y-2, z=pos.z-6},
|
|
{x=pos.x+6,y=pos.y+3, z=pos.z+6},
|
|
nodes
|
|
)
|
|
end
|
|
|
|
-- check where player is and which sounds are played
|
|
local get_ambience = function(player)
|
|
|
|
-- where am I?
|
|
local pos = player:getpos()
|
|
|
|
-- what is around me?
|
|
local nod_head = minetest.get_node({x=pos.x,y=pos.y+1.4, z=pos.z}).name
|
|
if string.find(nod_head, "water_") then
|
|
return {underwater=underwater}
|
|
end
|
|
local nod_feet = minetest.get_node({x=pos.x,y=pos.y+0.2, z=pos.z}).name
|
|
if string.find(nod_feet, "water_") then
|
|
return {splash=splash}
|
|
end
|
|
|
|
--= START Ambiance
|
|
|
|
-- is fire redo mod active?
|
|
if fire and fire.mod and fire.mod == "redo" then
|
|
local num_fire = get_num_nodes(pos, {"fire:basic_flame", "bakedclay:safe_fire"})
|
|
--print("num_fire:"..dump(num_fire))
|
|
if num_fire > 8 then
|
|
return {largefire=largefire}
|
|
elseif num_fire > 0 then
|
|
return {smallfire=smallfire}
|
|
end
|
|
end
|
|
|
|
local num_lava = get_num_nodes(pos, {"default:lava_flowing", "default:lava_source"})
|
|
--print("num_lava:"..dump(num_lava))
|
|
if num_lava > 5 then
|
|
return {lava=lava}
|
|
end
|
|
|
|
local num_water_flowing = get_num_nodes(pos, {"default:water_flowing", "default:river_water_flowing"})
|
|
--print("num_water_flowing:"..dump(num_water_flowing))
|
|
if num_water_flowing > 30 then
|
|
return {flowing_water=flowing_water}
|
|
end
|
|
|
|
if pos.y < 7 and pos.y > 0 then
|
|
local num_water_source = get_num_nodes(pos, {"default:water_source", "default:river_water_source"})
|
|
--print("num_water_source:"..dump(num_water_source))
|
|
if num_water_source > 100 then
|
|
return {beach=beach}
|
|
end
|
|
end
|
|
|
|
local num_desert = get_num_nodes(pos, {"default:desert_sand", "default:desert_stone"})
|
|
--print("num_desert:"..dump(num_desert))
|
|
if num_desert > 150 then
|
|
return {desert=desert}
|
|
end
|
|
|
|
if pos.y > 60 then
|
|
return {high_up=high_up}
|
|
end
|
|
|
|
if pos.y < -10 then
|
|
return {cave=cave}
|
|
end
|
|
|
|
if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
|
|
return {day=day}
|
|
else
|
|
return {night=night}
|
|
end
|
|
|
|
-- END Ambiance
|
|
|
|
end
|
|
|
|
-- play sound, set handler then delete handler when sound finished
|
|
local play_sound = function(player, list, number)
|
|
|
|
local player_name = player:get_player_name()
|
|
|
|
if list.handler[player_name] == nil then
|
|
|
|
local gain = get_volume(player:get_player_name(), "ambience")
|
|
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
|
|
|
if handler then
|
|
list.handler[player_name] = handler
|
|
|
|
minetest.after(list[number].length, function(args)
|
|
local list = args[1]
|
|
local player_name = args[2]
|
|
|
|
if list.handler[player_name] then
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end, {list, player_name})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- stop sound in still_playing
|
|
local stop_sound = function (list, player)
|
|
|
|
local player_name = player:get_player_name()
|
|
|
|
if list.handler[player_name] then
|
|
if list.on_stop then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=get_volume(player:get_player_name(), "ambience")})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
|
|
end
|
|
|
|
-- check sounds that are not in still_playing
|
|
local still_playing = function(still_playing, player)
|
|
if not still_playing.cave then stop_sound(cave, player) end
|
|
if not still_playing.high_up then stop_sound(high_up, player) end
|
|
if not still_playing.beach then stop_sound(beach, player) end
|
|
if not still_playing.desert then stop_sound(desert, player) end
|
|
if not still_playing.night then stop_sound(night, player) end
|
|
if not still_playing.day then stop_sound(day, player) end
|
|
if not still_playing.flowing_water then stop_sound(flowing_water, player) end
|
|
if not still_playing.splash then stop_sound(splash, player) end
|
|
if not still_playing.underwater then stop_sound(underwater, player) end
|
|
if not still_playing.lava then stop_sound(lava, player) end
|
|
if not still_playing.smallfire then stop_sound(smallfire, player) end
|
|
if not still_playing.largefire then stop_sound(largefire, player) end
|
|
end
|
|
|
|
|
|
local function tick()
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
local playername = player:get_player_name()
|
|
local gain = get_volume(playername, "ambience")
|
|
if gain > 0 then
|
|
--local t1 = os.clock()
|
|
local ambiences = get_ambience(player)
|
|
--print ("[AMBIENCE] "..math.ceil((os.clock() - t1) * 1000).." ms")
|
|
still_playing(ambiences, player)
|
|
for _,ambience in pairs(ambiences) do
|
|
if math.random(1, 1000) <= ambience.frequency then
|
|
play_sound(player, ambience, math.random(1, #ambience))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
minetest.after(1, tick)
|
|
end
|
|
|
|
minetest.after(10, tick)
|