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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 18:20:36 +01:00
server-nalc/mods/3d_armor/3d_armor
2015-07-31 19:29:06 +02:00
..
models Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
textures name convention for hunter craft recipe and add the blackmithril ingot texture 2015-07-31 19:09:57 +02:00
admin.lua Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
armor.conf Disable the HEAL feature of [3d_armor] mod 2015-07-27 20:35:19 +02:00
armor.conf.example Updated 3d_armor 2015-05-14 11:52:05 +02:00
armor.lua add craftiem 3d_armor 2015-07-31 19:29:06 +02:00
crafting_guide.txt Updated 3d_armor 2015-05-14 11:52:05 +02:00
depends.txt remove pclasses dependency in 3d_armor 2015-07-27 02:38:17 +02:00
init.lua Add the class name in the description of the armor items 2015-07-29 19:18:10 +02:00
README.txt Updated 3d_armor 2015-05-14 11:52:05 +02:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.