mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 20:10:18 +01:00
255 lines
7.8 KiB
Lua
Executable File
255 lines
7.8 KiB
Lua
Executable File
global_timer=0
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minetest.after(15,function(dtime)
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global_timer=20
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields, pos)
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if fields.quit then
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if formname:find('3dchest:3dchest') then
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local pos = minetest.deserialize(string.split(formname,'_')[2])
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if not pos then return end
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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for i,obj in ipairs(objs) do
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if not obj:is_player() then
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local self = obj:get_luaentity()
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if self.name == '3dchest:3dchest' then
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self.object:set_animation({x=25,y=40}, 60, 0)
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minetest.sound_play('chestclosed', {pos = pos, gain = 0.3, max_hear_distance = 5})
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minetest.after(0.1, function(dtime)
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self.object:set_animation({x=1,y=1}, 1, 0)
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end)
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end
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end
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end
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end
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end
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end)
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-- 3d chest!
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local tdc = {
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physical = true,
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visual = "mesh",
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visual_size = {x=4.95, y=4.95, z=4.95},
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mesh = "chest_proto.x",
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textures = {"default_chest3d.png"},
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makes_footstep_sound = true,
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groups = {choppy=2, punch_operable = 1, immortal = 1},
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on_activate = function(self, staticdata, dtime_s)
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if staticdata then
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local tmp = minetest.deserialize(staticdata)
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if tmp and tmp.textures then
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self.textures = tmp.textures
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self.object:set_properties({textures=self.textures})
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end
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if tmp and tmp.visual then
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self.visual = tmp.visual
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self.object:set_properties({visual=self.visual})
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end
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if tmp and tmp.mesh then
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self.mesh = tmp.mesh
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self.object:set_properties({mesh=self.mesh})
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end
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end
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self.object:set_armor_groups({immortal = 1})
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end,
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get_staticdata = function(self)
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local tmp = {
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textures = self.textures,
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visual = self.visual,
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mesh = self.mesh,
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}
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return minetest.serialize(tmp)
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local nn = minetest.get_node(pos).name
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if nn~='3dchest:chest' then
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self.object:remove()
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return
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end
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end,
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}
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minetest.register_entity('3dchest:3dchest', tdc) -- normal
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minetest.register_node("3dchest:chest", {
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description = "Chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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wield_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
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inventory_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.501, -0.501, -0.501, 0.501, 0.501, 0.501},
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}
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},
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paramtype = "light",
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walkable = false,
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groups = {choppy=2, dig_immediate = 2},
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legacy_facedir_simple = true,
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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meta:set_string("formspect",
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"size[8,8.2]"..
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"bgcolor[#bbbbbb;false]"..
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"listcolors[#777777;#cccccc;#333333;#555555;#dddddd]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;8,4;]"..
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"list[current_player;main;0,4.2;8,3;8]"..
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"list[current_player;main;0,7.4;8,1;]")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 4*8)
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end,
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can_dig = function(pos)
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return minetest.get_meta(pos):get_inventory():is_empty("main")
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local m = minetest.get_meta(pos)
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local ent = minetest.add_entity(pos,'3dchest:3dchest')
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if ent then
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local ent2 = ent:get_luaentity()
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ent:set_animation({x=1,y=1}, 20, 0)
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local dir = placer:get_look_dir()
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local absx, absy, absz = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
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local maxd = math.max(math.max(absx,absy),absz)
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if maxd == absx then
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if dir.x>0 then
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ent:setyaw(math.pi/2)
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m:set_int('dir',1)
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else
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ent:setyaw(3*math.pi/2)
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m:set_int('dir',3)
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end
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elseif maxd == absy then
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if dir.x>dir.z then
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ent:setyaw(math.pi)
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m:set_int('dir',2)
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else
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ent:setyaw(3*math.pi/2)
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m:set_int('dir',3)
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end
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elseif maxd == absz then
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if dir.z>0 then
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ent:setyaw(math.pi)
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m:set_int('dir',2)
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else
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ent:setyaw(0)
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m:set_int('dir',0)
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end
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end
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m:set_int('3d',1)
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end
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local timer = minetest.get_node_timer(pos)
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timer:start(1)
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end,
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on_timer = function(pos,el)
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if global_timer<15 then return true end
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local meta = minetest.get_meta(pos)
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local cover = false
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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for i,obj in ipairs(objs) do
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if not obj:is_player() then
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local self = obj:get_luaentity()
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if self.name == '3dchest:3dchest' and node.name == '3dchest:chest' then
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cover = true
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break
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else
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self.object:remove()
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end
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end
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end
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if not cover then
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if node.name == '3dchest:chest' then
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local ent = minetest.env:add_entity(pos,'3dchest:3dchest')
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if ent then
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ent:set_animation({x=1,y=1}, 20, 0)
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local dir = meta:get_int('dir')
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ent:setyaw(dir*(math.pi/2))
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end
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end
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end
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return true
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local selves = minetest.get_objects_inside_radius(pos, 0.1)
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local self
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for _,obj in pairs(selves) do
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if obj:get_luaentity() and obj:get_luaentity().name == '3dchest:3dchest' then
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self = obj:get_luaentity()
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break
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end
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end
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local meta = minetest.get_meta(pos)
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local name = '3dchest:3dchest'
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local pll = clicker:get_player_name()
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local formspec = meta:get_string('formspect')
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local dir = (meta:get_int("dir")+2)%4
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local directions = {
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[0] = {x = pos.x, y = pos.y, z = pos.z + 1},
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[1] = {x = pos.x - 1, y = pos.y, z = pos.z},
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[2] = {x = pos.x, y = pos.y, z = pos.z - 1},
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[3] = {x = pos.x + 1, y = pos.y, z = pos.z}
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}
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local backnode = minetest.get_node(directions[dir])
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local upnode = minetest.get_node({x = directions[dir].x, y = directions[dir].y + 1, z = directions[dir].z})
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if (not backnode or (backnode and backnode.name ~= "air"))
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or (not upnode or (upnode and upnode.name ~= "air")) then
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minetest.chat_send_player(clicker:get_player_name(), "Cannot open chest's lid, move it.")
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return
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end
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if not self then
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minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
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return
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else
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self.object:set_animation({x=10,y=25}, 60, 0)
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minetest.after(0.1,function(dtime)
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self.object:set_animation({x=25,y=25}, 20, 0)
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end)
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minetest.sound_play('chestopen', {pos = pos, gain = 0.3, max_hear_distance = 5})
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minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
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end
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end,
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})
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