mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 02:00:37 +01:00
b0871dfe0f
- game.conf (MAJ OK) - default/boat/ (MAJ OK) - craftitems.lua (MAJ OK) - furnace.lua (not tweaked because it’s a total rewrite from minetest_game) - init.lua (petites modifs et remise du son/texte à la connexion de nouveaux joueurs) - player.lua (reprise des modifs de carbone sur l’animation du personnage) - tools.lua (on remet l’ancien) - default/doors (MAJ OK, crafts modifiés) - default/dye (MAJ OK) - default/fire (MAJ OK) - default/stairs (MAJ OK) Mg, c’est à faire : - default/textures/ (j’ai fait une bêtise, faut remettre les textures grass/grass_side du minetest_game, et le water/water animated de carbone)
212 lines
5.0 KiB
Lua
212 lines
5.0 KiB
Lua
|
|
--
|
|
-- Helper functions
|
|
--
|
|
|
|
local function is_water(pos)
|
|
local nn = minetest.get_node(pos).name
|
|
return minetest.get_item_group(nn, "water") ~= 0
|
|
end
|
|
|
|
local function get_sign(i)
|
|
if i == 0 then
|
|
return 0
|
|
else
|
|
return i / math.abs(i)
|
|
end
|
|
end
|
|
|
|
local function get_velocity(v, yaw, y)
|
|
local x = -math.sin(yaw) * v
|
|
local z = math.cos(yaw) * v
|
|
return {x = x, y = y, z = z}
|
|
end
|
|
|
|
local function get_v(v)
|
|
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
|
end
|
|
|
|
--
|
|
-- Boat entity
|
|
--
|
|
|
|
local boat = {
|
|
physical = true,
|
|
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
|
|
visual = "mesh",
|
|
mesh = "boat.x",
|
|
textures = {"default_wood.png"},
|
|
|
|
driver = nil,
|
|
v = 0,
|
|
last_v = 0,
|
|
removed = false
|
|
}
|
|
|
|
function boat.on_rightclick(self, clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
local name = clicker:get_player_name()
|
|
if self.driver and clicker == self.driver then
|
|
self.driver = nil
|
|
clicker:set_detach()
|
|
default.player_attached[name] = false
|
|
default.player_set_animation(clicker, "stand" , 30)
|
|
elseif not self.driver then
|
|
self.driver = clicker
|
|
clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
|
default.player_attached[name] = true
|
|
minetest.after(0.2, function()
|
|
default.player_set_animation(clicker, "sit" , 30)
|
|
end)
|
|
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
|
end
|
|
end
|
|
|
|
function boat.on_activate(self, staticdata, dtime_s)
|
|
self.object:set_armor_groups({immortal = 1})
|
|
if staticdata then
|
|
self.v = tonumber(staticdata)
|
|
end
|
|
self.last_v = self.v
|
|
end
|
|
|
|
function boat.get_staticdata(self)
|
|
return tostring(self.v)
|
|
end
|
|
|
|
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
|
if not puncher or not puncher:is_player() or self.removed then
|
|
return
|
|
end
|
|
puncher:set_detach()
|
|
default.player_attached[puncher:get_player_name()] = false
|
|
|
|
self.removed = true
|
|
-- delay remove to ensure player is detached
|
|
minetest.after(0.1, function()
|
|
self.object:remove()
|
|
end)
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
puncher:get_inventory():add_item("main", "boats:boat")
|
|
end
|
|
end
|
|
|
|
function boat.on_step(self, dtime)
|
|
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
|
if self.driver then
|
|
local ctrl = self.driver:get_player_control()
|
|
local yaw = self.object:getyaw()
|
|
if ctrl.up then
|
|
self.v = self.v + 0.1
|
|
end
|
|
if ctrl.down then
|
|
self.v = self.v - 0.08
|
|
end
|
|
if ctrl.left then
|
|
if ctrl.down then
|
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
|
else
|
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
|
end
|
|
end
|
|
if ctrl.right then
|
|
if ctrl.down then
|
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
|
else
|
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
|
end
|
|
end
|
|
end
|
|
local velo = self.object:getvelocity()
|
|
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
return
|
|
end
|
|
local s = get_sign(self.v)
|
|
self.v = self.v - 0.02 * s
|
|
if s ~= get_sign(self.v) then
|
|
self.object:setvelocity({x = 0, y = 0, z = 0})
|
|
self.v = 0
|
|
return
|
|
end
|
|
if math.abs(self.v) > 4.5 then
|
|
self.v = 4.5 * get_sign(self.v)
|
|
end
|
|
|
|
local p = self.object:getpos()
|
|
p.y = p.y - 0.5
|
|
local new_velo = {x = 0, y = 0, z = 0}
|
|
local new_acce = {x = 0, y = 0, z = 0}
|
|
if not is_water(p) then
|
|
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
|
if (not nodedef) or nodedef.walkable then
|
|
self.v = 0
|
|
new_acce = {x = 0, y = 1, z = 0}
|
|
else
|
|
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
|
|
end
|
|
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
|
else
|
|
p.y = p.y + 1
|
|
if is_water(p) then
|
|
new_acce = {x = 0, y = 3, z = 0}
|
|
local y = self.object:getvelocity().y
|
|
if y > 2 then
|
|
y = 2
|
|
end
|
|
if y < 0 then
|
|
self.object:setacceleration({x = 0, y = 10, z = 0})
|
|
end
|
|
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
|
else
|
|
new_acce = {x = 0, y = 0, z = 0}
|
|
if math.abs(self.object:getvelocity().y) <= 2 then
|
|
local pos = self.object:getpos()
|
|
pos.y = math.floor(pos.y) + 0.5
|
|
self.object:setpos(pos)
|
|
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
|
else
|
|
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
|
end
|
|
end
|
|
end
|
|
self.object:setvelocity(new_velo)
|
|
self.object:setacceleration(new_acce)
|
|
end
|
|
|
|
minetest.register_entity("boats:boat", boat)
|
|
|
|
|
|
minetest.register_craftitem("boats:boat", {
|
|
description = "Boat",
|
|
inventory_image = "boat_inventory.png",
|
|
wield_image = "boat_wield.png",
|
|
wield_scale = {x = 2, y = 2, z = 1},
|
|
liquids_pointable = true,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
if not is_water(pointed_thing.under) then
|
|
return
|
|
end
|
|
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
|
minetest.add_entity(pointed_thing.under, "boats:boat")
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "boats:boat",
|
|
recipe = {
|
|
{"", "", "" },
|
|
{"group:wood", "", "group:wood"},
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
},
|
|
})
|