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server-nalc/mods/pipeworks/autocrafter.lua
LeMagnesium 547aae51c8 Updated pipeworks : HUD bug apparently fixed
- Automatic systems simulating players now check if the player they imitate exists
2015-03-17 20:50:58 +01:00

369 lines
12 KiB
Lua

local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
local craft_time = 1
local function count_index(invlist)
local index = {}
for _, stack in pairs(invlist) do
if not stack:is_empty() then
local stack_name = stack:get_name()
index[stack_name] = (index[stack_name] or 0) + stack:get_count()
end
end
return index
end
local function get_item_info(stack)
local name = stack:get_name()
local def = minetest.registered_items[name]
local description = def and def.description or "Unknown item"
return description, name
end
local function get_craft(pos, inventory, hash)
local hash = hash or minetest.hash_node_position(pos)
local craft = autocrafterCache[hash]
if not craft then
local recipe = inventory:get_list("recipe")
local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input}
autocrafterCache[hash] = craft
end
return craft
end
local function autocraft(inventory, craft)
if not craft then return false end
local output_item = craft.output.item
-- check if we have enough room in dst
if not inventory:room_for_item("dst", output_item) then return false end
local consumption = craft.consumption
local inv_index = count_index(inventory:get_list("src"))
-- check if we have enough material available
for itemname, number in pairs(consumption) do
if (not inv_index[itemname]) or inv_index[itemname] < number then return false end
end
-- consume material
for itemname, number in pairs(consumption) do
for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max
inventory:remove_item("src", ItemStack(itemname))
end
end
-- craft the result into the dst inventory and add any "replacements" as well
inventory:add_item("dst", output_item)
for i = 1, 9 do
inventory:add_item("dst", craft.decremented_input.items[i])
end
return true
end
-- returns false to stop the timer, true to continue running
-- is started only from start_autocrafter(pos) after sanity checks and cached recipe
local function run_autocrafter(pos, elapsed)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local craft = get_craft(pos, inventory)
local output_item = craft.output.item
-- only use crafts that have an actual result
if output_item:is_empty() then
meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe")
return false
end
for step = 1, math.floor(elapsed/craft_time) do
local continue = autocraft(inventory, craft)
if not continue then return false end
end
return true
end
local function start_crafter(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("enabled") == 1 then
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(craft_time)
end
end
end
local function after_inventory_change(pos)
start_crafter(pos)
end
-- note, that this function assumes allready being updated to virtual items
-- and doesn't handle recipes with stacksizes > 1
local function after_recipe_change(pos, inventory)
local meta = minetest.get_meta(pos)
-- if we emptied the grid, there's no point in keeping it running or cached
if inventory:is_empty("recipe") then
minetest.get_node_timer(pos):stop()
autocrafterCache[minetest.hash_node_position(pos)] = nil
meta:set_string("infotext", "unconfigured Autocrafter")
return
end
local recipe_changed = false
local recipe = inventory:get_list("recipe")
local hash = minetest.hash_node_position(pos)
local craft = autocrafterCache[hash]
if craft then
-- check if it changed
local cached_recipe = craft.recipe
for i = 1, 9 do
if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
autocrafterCache[hash] = nil -- invalidate recipe
craft = nil
break
end
end
end
craft = craft or get_craft(pos, inventory, hash)
local output_item = craft.output.item
local description, name = get_item_info(output_item)
meta:set_string("infotext", string.format("'%s' Autocrafter (%s)", description, name))
inventory:set_stack("output", 1, output_item)
after_inventory_change(pos)
end
-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid
-- if minetest supports query by group one day, this might replace them
-- with a canonical version instead
local function normalize(item_list)
for i = 1, #item_list do
local name = item_list[i]
if not minetest.registered_items[name] then
item_list[i] = ""
end
end
return item_list
end
local function on_output_change(pos, inventory, stack)
if not stack then
inventory:set_list("output", {})
inventory:set_list("recipe", {})
else
local input = minetest.get_craft_recipe(stack:get_name())
if not input.items or input.type ~= "normal" then return end
local items, width = normalize(input.items), input.width
local item_idx, width_idx = 1, 1
for i = 1, 9 do
if width_idx <= width then
inventory:set_stack("recipe", i, items[item_idx])
item_idx = item_idx + 1
else
inventory:set_stack("recipe", i, ItemStack(""))
end
width_idx = (width_idx < 3) and (width_idx + 1) or 1
end
-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
end
after_recipe_change(pos, inventory)
end
-- returns false if we shouldn't bother attempting to start the timer again after this
local function update_meta(meta, enabled)
local state = enabled and "on" or "off"
meta:set_int("enabled", enabled and 1 or 0)
meta:set_string("formspec",
"size[8,11]"..
"list[context;recipe;0,0;3,3;]"..
"image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]"..
"list[context;output;3,1;1,1;]"..
"image_button[3,2;1,1;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" ..
"list[context;src;0,3.5;8,3;]"..
"list[context;dst;4,0;4,3;]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
default.get_hotbar_bg(0,7) ..
"list[current_player;main;0,7;8,4;]")
-- toggling the button doesn't quite call for running a recipe change check
-- so instead we run a minimal version for infotext setting only
-- this might be more written code, but actually executes less
local output = meta:get_inventory():get_stack("output", 1)
if output:is_empty() then -- doesn't matter if paused or not
meta:set_string("infotext", "unconfigured Autocrafter")
return false
end
local description, name = get_item_info(output)
local infotext = enabled and string.format("'%s' Autocrafter (%s)", description, name)
or string.format("paused '%s' Autocrafter", description)
meta:set_string("infotext", infotext)
return enabled
end
-- 1st version of the autocrafter had actual items in the crafting grid
-- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1"
-- the third added an output inventory, changed the formspec and added a button for enabling/disabling
-- so we work out way backwards on this history and update each single case to the newest version
local function upgrade_autocrafter(pos, meta)
local meta = meta or minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_size("output") == 0 then -- we are version 2 or 1
inv:set_size("output", 1)
-- migrate the old autocrafters into an "enabled" state
update_meta(meta, true)
if meta:get_string("virtual_items") == "1" then -- we are version 2
-- we allready dropped stuff, so lets remove the metadatasetting (we are not being called again for this node)
meta:set_string("virtual_items", "")
else -- we are version 1
local recipe = inv:get_list("recipe")
if not recipe then return end
for idx, stack in ipairs(recipe) do
if not stack:is_empty() then
minetest.item_drop(stack, "", pos)
stack:set_count(1)
stack:set_wear(0)
inv:set_stack("recipe", idx, stack)
end
end
end
-- update the recipe, cache, and start the crafter
autocrafterCache[minetest.hash_node_position(pos)] = nil
after_recipe_change(pos, inv)
end
end
minetest.register_node("pipeworks:autocrafter", {
description = "Autocrafter",
drawtype = "normal",
tiles = {"pipeworks_autocrafter.png"},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1},
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("src", stack)
after_inventory_change(pos)
return added
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("src", 3*8)
inv:set_size("recipe", 3*3)
inv:set_size("dst", 4*3)
inv:set_size("output", 1)
update_meta(meta, false)
end,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
local meta = minetest.get_meta(pos)
if fields.on then
update_meta(meta, false)
minetest.get_node_timer(pos):stop()
elseif fields.off then
if update_meta(meta, true) then
start_crafter(pos)
end
end
end,
can_dig = function(pos, player)
upgrade_autocrafter(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return (inv:is_empty("src") and inv:is_empty("dst"))
end,
after_place_node = pipeworks.scan_for_tube_objects,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
on_destruct = function(pos)
autocrafterCache[minetest.hash_node_position(pos)] = nil
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then return 0 end
upgrade_autocrafter(pos)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "recipe" then
stack:set_count(1)
inv:set_stack(listname, index, stack)
after_recipe_change(pos, inv)
return 0
elseif listname == "output" then
on_output_change(pos, inv, stack)
return 0
end
after_inventory_change(pos)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then
minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos)))
return 0
end
upgrade_autocrafter(pos)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "recipe" then
inv:set_stack(listname, index, ItemStack(""))
after_recipe_change(pos, inv)
return 0
elseif listname == "output" then
on_output_change(pos, inv, nil)
return 0
end
after_inventory_change(pos)
return stack:get_count()
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if not pipeworks.may_configure(pos, player) then return 0 end
upgrade_autocrafter(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "output" then
on_output_change(pos, inv, stack)
return 0
elseif from_list == "output" then
on_output_change(pos, inv, nil)
if to_list ~= "recipe" then
return 0
end -- else fall through to recipe list handling
end
if from_list == "recipe" or to_list == "recipe" then
if from_list == "recipe" then
inv:set_stack(from_list, from_index, ItemStack(""))
end
if to_list == "recipe" then
stack:set_count(1)
inv:set_stack(to_list, to_index, stack)
end
after_recipe_change(pos, inv)
return 0
end
after_inventory_change(pos)
return count
end,
on_timer = run_autocrafter
})
minetest.register_craft( {
output = "pipeworks:autocrafter 2",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" },
{ "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }
},
})