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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 10:10:39 +01:00
server-nalc/mods/sea/noairblocks/init.lua
Ombridride 72ad0dc7b7 - Delete useless files/mods
- Add builtin_falling (by Davedevils) for an amazing bugfix
- Tweak node.lua from the subgame MFF and « sea » mod for
builtin_falling
- Remove news.lua from _misc
- Remove _misc_me (empty now)
- Add a new mod named « news » and tweak this mod, it works now, add
texture for the news (Thank you Davedevils)
2014-11-03 01:46:14 +01:00

230 lines
7.1 KiB
Lua

-- NODES
minetest.register_node("noairblocks:water_flowingx", {
description = "Flowing Waterx",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
{
image="default_water_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
},
alpha = 0,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "noairblocks:water_flowingx",
liquid_alternative_source = "noairblocks:water_sourcex",
liquid_viscosity = WATER_VISC,
freezemelt = "default:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
})
minetest.register_node("noairblocks:water_sourcex", {
description = "Water Sourcex",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
backface_culling = false,
}
},
alpha = 0,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "noairblocks:water_flowingx",
liquid_alternative_source = "noairblocks:water_sourcex",
liquid_viscosity = WATER_VISC,
freezemelt = "default:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
})
-- ABM'S
-- 6 x default to noairblocks
minetest.register_abm({
nodenames = {"group:sea"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local xn = {x = pos.x - 1, y = pos.y, z = pos.z}
local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
local xnyp= {x = pos.x - 1, y = pos.y + 1, z = pos.z}
if minetest.get_node(xn).name == "default:water_source" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(xnyp).name ~= "air" then
minetest.add_node(xn, {name = "noairblocks:water_sourcex"}) else
if minetest.get_node(xn).name == "default:water_flowing" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(xnyp).name ~= "air" then
minetest.add_node(xn, {name = "noairblocks:water_flowingx"}) else
return
end
end
end,
})
minetest.register_abm({
nodenames = {"group:sea"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local xp = {x = pos.x + 1, y = pos.y, z = pos.z}
local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
local xpyp= {x = pos.x + 1, y = pos.y + 1, z = pos.z}
if minetest.get_node(xp).name == "default:water_source" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(xpyp).name ~= "air" then
minetest.add_node(xp, {name = "noairblocks:water_sourcex"}) else
if minetest.get_node(xp).name == "default:water_flowing" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(xpyp).name ~= "air" then
minetest.add_node(xp, {name = "noairblocks:water_flowingx"}) else
return
end
end
end,
})
minetest.register_abm({
nodenames = {"group:sea"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local zn = {x = pos.x, y = pos.y, z = pos.z - 1}
local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
local znyp= {x = pos.x, y = pos.y + 1, z = pos.z - 1}
if minetest.get_node(zn).name == "default:water_source" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(znyp).name ~= "air" then
minetest.add_node(zn, {name = "noairblocks:water_sourcex"}) else
if minetest.get_node(zn).name == "default:water_flowing" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(znyp).name ~= "air" then
minetest.add_node(zn, {name = "noairblocks:water_flowingx"}) else
return
end
end
end,
})
minetest.register_abm({
nodenames = {"group:sea"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local zp = {x = pos.x, y = pos.y, z = pos.z + 1}
local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
local zpyp= {x = pos.x, y = pos.y + 1, z = pos.z + 1}
if minetest.get_node(zp).name == "default:water_source" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(zpyp).name ~= "air" then
minetest.add_node(zp, {name = "noairblocks:water_sourcex"}) else
if minetest.get_node(zp).name == "default:water_flowing" and
minetest.get_node(yp).name ~= "air" and
minetest.get_node(zpyp).name ~= "air" then
minetest.add_node(zp, {name = "noairblocks:water_flowingx"}) else
return
end
end
end,
})
minetest.register_abm({
nodenames = {"group:sea"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(yp).name == "default:water_source" then
minetest.add_node(yp, {name = "noairblocks:water_sourcex"}) else
if minetest.get_node(yp).name == "default:water_flowing" then
minetest.add_node(yp, {name = "noairblocks:water_flowingx"}) else
return
end
end
end,
})
minetest.register_abm({
nodenames = {"group:sea"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local yn = {x = pos.x, y = pos.y - 1, z = pos.z}
local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(yn).name == "default:water_source" and
minetest.get_node(yp).name ~= "air" then
minetest.add_node(yn, {name = "noairblocks:water_sourcex"}) else
if minetest.get_node(yn).name == "default:water_flowing" and
minetest.get_node(yp).name ~= "air" then
minetest.add_node(yn, {name = "noairblocks:water_flowingx"}) else
return
end
end
end,
})
-- Undoing x
minetest.register_abm({
nodenames = {"noairblocks:water_sourcex"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
if #minetest.find_nodes_in_area(pos0, pos1, "group:sea") < 1 then
minetest.add_node(pos, {name = "default:water_source"}) else
return
end
end,
})
minetest.register_abm({
nodenames = {"noairblocks:water_flowingx"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
if #minetest.find_nodes_in_area(pos0, pos1, "group:sea") < 1 then
minetest.add_node(pos, {name = "default:water_flowing"}) else
return
end
end,
})