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server-nalc/mods/3d_armor/technic_armor/init.lua
sys4-fr 1db80b9ec5 Change default config files for NotreAmiLeCube Server
Add and activate TNT mod
Activate Fire propagation
Add Technic modpack
Add technic_armor mod
Add bakedclay
Remove burned_clay
Add bonemeal
Add digilines
Add enchanting
Add experience
Add lightning
Add maidroid
Add meshnode
Add morefarming
Add moreflowers
Add moreplants
Add pdisc
Add playeranim
Add playereffects
Change cyberpangolin skin
Add weather_pack
Add witchcraft
2017-03-12 15:39:36 +01:00

57 lines
2.4 KiB
Lua

local stats = {
lead = { name="Lead", material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
brass = { name="Brass", material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
cast = { name="Cast Iron", material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
carbon = { name="Carbon Steel", material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
stainless = { name="Stainless Steel", material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
}
if minetest.get_modpath("moreores") then
stats.tin = { name="Tin", material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
stats.silver = { name="Silver", material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
end
local parts = {
helmet = { place="head", name="Helmet", level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
chestplate = { place="torso", name="Chestplate", level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
leggings = { place="legs", name="Leggings", level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
boots = { place="feet", name="Boots", level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
}
if minetest.get_modpath("shields") then
parts.shield = { place="shield", name="Shield", level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
end
-- Makes a craft recipe based on a template
-- template is a recipe-like table but indices are used instead of actual item names:
-- 0 means nothing, everything else is treated as an index in the materials table
local function make_recipe(template, materials)
local recipe = {}
for j, trow in ipairs(template) do
local rrow = {}
for i, tcell in ipairs(trow) do
if tcell == 0 then
rrow[i] = ""
else
rrow[i] = materials[tcell]
end
end
recipe[j] = rrow
end
return recipe
end
for key, armor in pairs(stats) do
for partkey, part in pairs(parts) do
local partname = "technic_armor:"..partkey.."_"..key
minetest.register_tool(partname, {
description = armor.name.." "..part.name,
inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
wear = 0,
})
minetest.register_craft({
output = partname,
recipe = make_recipe(part.craft, {armor.material}),
})
end
end