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server-nalc/mods/item_drop/init.lua
crabman77 6383d5eca5 optimize item_drop
Set settings var on load mod (very useless define any 0.10s)
Replace minetest.add_item() -> minetest.spawn_item()
Remove "remove_items" var setting, (minetest.after(time, obj:remove()) ), useless -> "__builtin:item"
Replace "collect" var -> "always_collect"
2015-04-11 23:11:06 +02:00

107 lines
3.4 KiB
Lua

local enable_damage = minetest.setting_getbool("enable_damage")
local creative_mode = minetest.setting_getbool("creative_mode")
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not enable_damage then
local pos = player:getpos()
local inv = player:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.5, max_hear_distance = 16})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().always_collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({
physical = false
})
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.3, max_hear_distance = 16})
end
object:get_luaentity().itemstring = ""
object:remove()
else
object:setvelocity({x = 0,y = 0,z = 0})
object:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true
})
end
end, {player, object})
end
end
end
end
end
end
end)
function minetest.handle_node_drops(pos, drops, digger)
local inv
if creative_mode and digger and digger:is_player() then
inv = digger:get_inventory()
end
for _,item in ipairs(drops) do
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
end
if not inv or not inv:contains_item("main", ItemStack(name)) then
for i=1,count do
local obj
local x = math.random(1, 5)
if math.random(1,2) == 1 then x = -x end
local z = math.random(1, 5)
if math.random(1,2) == 1 then z = -z end
obj = minetest.spawn_item(pos, name)
if obj ~= nil then
obj:get_luaentity().always_collect = true
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
end
end
end
end
end
if minetest.setting_getbool("log_mods") then
minetest.log("action", "[item_drop] loaded.")
end