mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 08:10:38 +01:00
8b8fdfa131
- Merged api : - little tweaks on yaw computing system and position handling when blasting - Centralisation of the explosion function used by both dungeon masters and creepers : checks are made differently but still present in the function - Merged dungeon masters - Changed type of creepers from kamikaze to explode - Tweaked a bit rebase script
102 lines
2.9 KiB
Lua
102 lines
2.9 KiB
Lua
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-- Dungeon Master by PilzAdam
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-- Node which cannot be destroyed by DungeonMasters' fireballs
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local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"}
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mobs:register_mob("mobs:dungeon_master", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, shoots fireballs at player, deal 13 damages
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passive = false,
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damage = 13,
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attack_type = "shoot",
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shoot_interval = 2.5,
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arrow = "mobs:fireball",
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shoot_offset = 0,
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-- health & armor
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hp_min = 50,
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hp_max = 60,
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armor = 60,
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-- textures and model
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
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visual = "mesh",
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mesh = "mobs_dungeon_master.x",
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textures = {
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{"mobs_dungeon_master.png"},
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{"mobs_dungeon_master_cobblestone.png"},
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{"mobs_dungeon_master_strangewhite.png"},
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},
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visual_size = {x=8, y=8},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_dungeonmaster",
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attack = "mobs_fireball",
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},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 2,
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jump = false,
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view_range = 16,
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-- drops mese or diamond when dead
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drops = {
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{name = "default:mese_crystal_fragment",
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chance = 1, min = 1, max = 3,},
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{name = "default:diamond",
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chance = 5, min = 1, max = 3,},
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{name = "default:mese_crystal",
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chance = 2, min = 1, max = 3,},
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{name = "default:diamond_block",
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chance = 30, min = 1, max = 1,},
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{name = "maptools:gold_coin",
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chance = 15, min = 1, max = 2,},
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{name = "maptools:silver_coin",
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chance = 1, min = 2, max = 10,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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-- model animation
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animation = {
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stand_start = 0, stand_end = 19,
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walk_start = 20, walk_end = 35,
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punch_start = 36, punch_end = 48,
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speed_normal = 15, speed_run = 15,
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},
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})
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-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below
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mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100)
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-- register spawn egg
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mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1)
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-- fireball (weapon)
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mobs:register_arrow("mobs:fireball", {
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visual = "sprite",
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visual_size = {x=1, y=1},
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textures = {"mobs_fireball.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, 0)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=8},
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}, 0)
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end,
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-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 0)
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end
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})
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