232b274c55
subgame + mods |
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.. | ||
textures | ||
changelog.txt | ||
colors.txt | ||
depends.txt | ||
init.lua | ||
init.lua~ | ||
LICENSE | ||
LICENSE.txt | ||
README.md |
Doyousketch2's Stained Glass mod ver 1.2
Image: http://oi47.tinypic.com/hst6s3.jpg
With alpha enabled: http://oi44.tinypic.com/5vraxf.jpg
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Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks
to Install:
Unzip the mod file you just downloaded.
it should be something like: Doyousketch2-stained_glass-1.1.zip or stained_glass-master.zip, depending on where you downloaded it from
rename the new folder that looks like: Doyousketch2-stained_glass-1.1 -or- stained_glass-master to simply read "stained_glass"
then move it into your Minetest mods folder.
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Recipe for standard colors:
image: http://oi50.tinypic.com/1ibs7c.jpg
dye
super glow glass
super glow glass
super glow glass
Recipe for pastel colors:
image: http://oi45.tinypic.com/2wbvkti.jpg
light dye
white paint
super glow glass
super glow glass
super glow glass
Recipe for faint colors:
image: http://oi45.tinypic.com/2wbvkti.jpg
light dye
white paint
white paint
super glow glass
super glow glass
super glow glass
All recipes produce three glowing stained glass blocks. Pastel blocks give back an empty bucket. Faint blocks give back two empty buckets.
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The Palette includes:
red, orange, yellow, lime, green, aqua
cyan, skyblue, blue, violet, magenta, redviolet
Full & half-saturation, medium and dark shades have been included as well as light, pastel, and faint tints.
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Misc. Notes
Please don't try to use /give commands, the items are now in numerical format, and it would be tough to try to explain it.
If you really want to try, it goes like this:
yellow = 1 lime = 2 green = 3 aqua = 4 cyan = 5 skyblue = 6 blue = 7 violet = 8 magenta = 9 redviolet = 10 red = 11 orange = 12
however, minetest sees it in the order 10, 11, 12, 1, 2, 3... so redviolet actually comes first.
and for whatever reason, minetest doesn't take blank spaces _ into consideration. so the attributes just act like the next column of digits.
I had to offset them to keep it all in order.
Brightness:
dark = 3 medium = 4 full = 5
Saturation:
50% = 6 full = 7
so "Red, dark 50%" would be: stained_glass:11_3_6 "Blue, medium full-saturation" is: stained_glass:7_4_7
then we get to the bright colors.
same hue numbers, 1 - 12 but the attributes are:
light = 8 pastel = 9 faint = 91
so "Violet, light" is: stained_glass:8_8 and ""Orange, faint" is: stained_glass:12_91
I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code. For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead.
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