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server-nalc/mods/mff/mff_quests/init.lua
Dorian Wouters eb07b620c8 mff_quests: add very basic "either" drop chance
Will rework the drop probability system later. As of now, is non-
recursive.
2016-06-15 23:51:52 +02:00

251 lines
7.4 KiB
Lua
Executable File

mff.quests = {}
mff.QPREFIX = "mff_quests:"
mff.QNOPREFIX = function(s) return s:sub(mff.QPREFIX:len()+1) end
quests.set_hud_position(1, 0.31)
quests.set_hud_offset(-200, 0)
mff.quests.quests = {
still_testing_quests = {
title = "Stone digger",
description = "DAILY QUEST!\nGet five Super Apple at the end!",
repeating = 60*60*24,
awards = {
["maptools:superapple"] = 5
},
tasks = {
diggy = {
title = "Dig 100 stone",
description = "Old man : Show me you can dig through stone, and I will reward you.",
max = 100,
objective = {
dig = {"default:stone"}
}
}
}
},
still_testing_quests2 = {
title = "Coal digger",
description = "DAILY QUEST!\nGet two Diamond and a Mese Crystal at the end!",
repeating = 60*60*24,
awards = {
["default:diamond"] = 2,
["default:mese_crystal"] = 1
},
tasks = {
diggy = {
title = "Dig 25 coal",
description = "Natsu, the Pyromancer : I like fire more than anything in the world! Prove me it's also your case and I will reward you.",
max = 25,
objective = {
dig = {"default:stone_with_coal"}
}
}
}
},
still_testing_quests3 = {
title = "Shiny diamonds",
description = "DAILY QUEST!\nGet one mithril ingot at the end!",
repeating = 60*60*24,
awards = {
["default:mithril_ingot"] = 1
},
tasks = {
diggy = {
title = "Dig 10 diamonds",
description = "Masamune, the Blacksmith : Hello little adventurer. Aaarrh, I hate diamonds! I work only with strong materials, dig diamonds and I will reward you with my favorite mineral.",
max = 10,
objective = {
dig = {"default:stone_with_diamond"}
}
}
}
},
still_testing_quests4 = {
title = "Gold fever",
description = "DAILY QUEST!\nGet one locked furnace at the end!",
repeating = 60*60*24,
awards = {
["default:furnace_locked"] = 1
},
tasks = {
diggy = {
title = "Dig 30 Gold",
description = "Go search for some gold, but don't catch the gold fever!",
max = 30,
objective = {
dig = {"default:stone_with_gold"}
}
}
}
},
still_testing_quests5 = {
title = "Great miner",
description = "DAILY QUEST!\nGet two mithril ingot at the end!",
repeating = 60*60*24,
awards = {
["default:mithril_ingot"] = 2
},
tasks = {
diggy = {
title = "Dig 10 mithril",
description = "Prove That You're a great miner, Find the Most Precious ore.",
max = 10,
objective = {
dig = {"default:stone_with_mithril"}
}
}
}
},
still_testing_quests6 = {
title = "Woodsman",
description = "DAILY QUEST!\nGet one locked chest at the end!",
repeating = 60*60*24,
awards = {
["default:chest_locked"] = 1
},
tasks = {
diggy = {
title = "Dig 30 jungletree",
description = "Go into the jungle and cut tree, We always need wood.",
max = 30,
objective = {
dig = {
"default:jungletree",
"moretrees:jungletree_trunk",
}
}
}
}
},
--[[ Disabled, Mesecons levers now use right click
levermaniac = {
title = "Levermaniac",
description = "For some reason you've become obsessed with Mesecons's lever, causing you to insanely switch the levers on and off at an amazing speed.\nDoctors have diagnosed a strange brain damage, but said you'd be rewarded with a Super Apple if you can assist them in their research about the disease.\nThey simply ask you to flip a lever 5 times, but won't come to inspect and study you afterwards, which may suggest they also are brain damaged.",
repeating = 60*60*24,
max = 5,
awards = {["maptools:superapple"] = 1},
objective = {
punch = {"mesecons_walllever:wall_lever"}
}
}]]
}
function table.contains(table, element)
for _, value in pairs(table) do
if value == element then
return true
end
end
return false
end
function mff.quests.start_quest(playername, qname, meta)
quests.start_quest(playername, mff.QPREFIX .. qname, meta)
end
function mff.quests.handle_quest_end(playername, questname, metadata)
for item, count in pairs(mff.quests.quests[mff.QNOPREFIX(questname)].awards) do
if type(count) == 'table' and type(count.either) == 'table' then
local keyset = {}
for k in pairs(count.either) do
table.insert(keyset, k)
end
item = keyset[math.random(#keyset)]
count = count.either[item]
end
local p = minetest.get_player_by_name(playername)
if p then
minetest.add_item(p:getpos(), {name=item, count=count, wear=0, metadata=""})
end
end
end
-- Register the quests defined above
for qname, quest in pairs(mff.quests.quests) do
quest.completecallback = mff.quests.handle_quest_end
local ret, err = quests.register_quest(mff.QPREFIX .. qname, quest)
if not ret then
minetest.log("error", "mff_quests: failed registering " .. qname .. ": " .. err)
end
end
-- The callback function parameters are as follows:
-- questname, questdef,
-- taskname (nil?), taskdef (nil?),
-- objective_container (that is, either questdef or taskdef),
-- objective (=objectives_container.objectives),
-- function_to_update_the_objective_progress(value)
local function iterate_through_objectives(pname, callback)
for qname, quest in pairs(mff.quests.quests) do
if quest.tasks then
for tname, task in pairs(quest.tasks) do
if quests.is_task_disabled(pname, mff.QPREFIX .. qname, tname) == false then
callback(qname, quest, tname, task, task, task.objective, function (value)
quests.update_quest_task(pname, mff.QPREFIX .. qname, tname, value)
end)
end
end
else
if quests.get_quest_progress(pname, mff.QPREFIX .. qname) ~= nil then
callback(qname, quest, nil, nil, quest, quest.objective, function (value)
quests.update_quest(pname, mff.QPREFIX .. qname, value)
end)
end
end
end
end
local function contains_node_or_group(table, element)
for _, value in pairs(table) do
if value == element or -- Simple node match
(value:len() > 6 and value:sub(0,6) == "group:" and
minetest.get_item_group(element, value:sub(7)) > 0) then -- Group
return true
end
end
return false
end
-- Quest objective: node digging
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or digger.is_fake_player then return end
local pname = digger:get_player_name()
iterate_through_objectives(pname, function (_, _, _, _, _, objective, update)
if objective.dig and contains_node_or_group(objective.dig, oldnode.name) then
update(1)
end
end)
end)
-- Quest objective: node punching
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if not puncher or puncher.is_fake_player then return end
local pname = puncher:get_player_name()
iterate_through_objectives(pname, function (_, _, _, _, _, objective, update)
if objective.punch and contains_node_or_group(objective.punch, node.name) then
update(1)
end
end)
end)
-- Quest objective: node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if not placer or placer.is_fake_player then return end
local pname = placer:get_player_name()
iterate_through_objectives(pname, function (_, _, _, _, _, objective, update)
if objective.place and contains_node_or_group(objective.place, newnode.name) then
update(1)
end
end)
end)
minetest.register_on_joinplayer(function (player)
local playername = player:get_player_name()
for qname, _ in pairs(mff.quests.quests) do
if not quests.quest_restarting_in(playername, mff.QPREFIX .. qname) then
mff.quests.start_quest(playername, qname)
end
end
end)