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server-nalc/mods/mobs/rat.lua
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00

57 lines
1.2 KiB
Lua
Executable File

-- Rat
mobs:register_mob("mobs:rat", {
type = "animal",
hp_min = 1,
hp_max = 4, -- 1
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_rat.x",
--textures = {"mobs_rat.png"},
available_textures = {
total = 2,
texture_1 = {"mobs_rat.png"},
texture_2 = {"mobs_rat_brown.png"},
},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
jump = true,
step = 1,
passive = true,
sounds = {
random = "mobs_rat",
},
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:rat", {"default:stone"}, 20, -1, 7000, 1, 31000)
mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
-- Cooked Rat, yummy!
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})